Pretty fun! I might just not be good at these kinds of games but it felt fairly hard once I had more than one enemy on me. The player model looks amazingly sleek and the blue flames when charging weapons has a very cool feel to it. Can't wait to see what your new model will look like in action!
Submissions don't have a description so I'll post this here: This is a minor update since I'm wearing my artist hat right now and working on the player's 2nd armor. That means I haven't had much time coding any new features. This has improved target switching controls on gamepad, and nothing else. If you've already tested the previous Demo Day 18 build, you won't notice much different.
Comments
Pretty fun! I might just not be good at these kinds of games but it felt fairly hard once I had more than one enemy on me. The player model looks amazingly sleek and the blue flames when charging weapons has a very cool feel to it. Can't wait to see what your new model will look like in action!
Submissions don't have a description so I'll post this here: This is a minor update since I'm wearing my artist hat right now and working on the player's 2nd armor. That means I haven't had much time coding any new features. This has improved target switching controls on gamepad, and nothing else. If you've already tested the previous Demo Day 18 build, you won't notice much different.