Atavism seems to be in a very early stage, but I'm loving the visual direction it has. I'm getting a vibe that it will be somewhat story-heavy, too.
Movement feels smooth and fun to just run around, but the melee combat seems a bit rough to control. So I used the gun until I ran out of ammo completely.
in the hordes of platformer indie games, first person action game is a welcoming addition to me and I'll be following Atavism to see the changes it makes!
I'm glad you're interested! It's indeed gonna be story-heavy, and I'm glad the art-direction is being received well because I'm kind of new to that whole thing.
There's a long way to go in terms of content and in lots of polish, so it's good to know it stands out a little. Thanks for your feedback!
I found a little bug, while you run you can crouch and reach tunels with lower roof getting stuck in it. you can replicate running into the lowest rabbit hole in the first level.
Comments
Atavism seems to be in a very early stage, but I'm loving the visual direction it has. I'm getting a vibe that it will be somewhat story-heavy, too.
Movement feels smooth and fun to just run around, but the melee combat seems a bit rough to control. So I used the gun until I ran out of ammo completely.
in the hordes of platformer indie games, first person action game is a welcoming addition to me and I'll be following Atavism to see the changes it makes!
I'm glad you're interested! It's indeed gonna be story-heavy, and I'm glad the art-direction is being received well because I'm kind of new to that whole thing.
There's a long way to go in terms of content and in lots of polish, so it's good to know it stands out a little. Thanks for your feedback!
I found a little bug, while you run you can crouch and reach tunels with lower roof getting stuck in it.
you can replicate running into the lowest rabbit hole in the first level.