I think you're the first one to actually say a full stealth in this demo is easy (myself included!). As I get more art assets, the levels will be less empty so you can't just run circles around the cone of vision. I'll increase the arc definitely though.
The foundation seems to be there, I think it would be better if the enemies rotated instead of instantly jerking into a new direction thus giving the player time to maneuver around vision cones better. On top of that just other mechanics like objects to hide under/crawling/etc. It's a demo so I'm not really expecting everything. Good luck on this game.
I don't understand if you want make a stealth game or just an action game with dumb enemy, because i would prefer the first. Because in the demo is most rewarded kill enemies instead sneaking, Enemy should react when they get hit regardless they hear the sound, and a melee execution should be your priority.
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Tried beating the game without firing once, was pretty easy.
The cones could be a bit bigger, it's really easy to sneak past enemies right now, and rotating them won't be enough to fix that I believe.
Like the concept though, hope to see more next demo day.
Thanks for the feedback!
I think you're the first one to actually say a full stealth in this demo is easy (myself included!). As I get more art assets, the levels will be less empty so you can't just run circles around the cone of vision. I'll increase the arc definitely though.
Thanks for your interest.
The foundation seems to be there, I think it would be better if the enemies rotated instead of instantly jerking into a new direction thus giving the player time to maneuver around vision cones better. On top of that just other mechanics like objects to hide under/crawling/etc. It's a demo so I'm not really expecting everything. Good luck on this game.
Thanks for the kind words! Yes, those things are on the pipe: rotation of cone of vision, crouching/crawling, objects to hide in etc...
I don't understand if you want make a stealth game or just an action game with dumb enemy, because i would prefer the first. Because in the demo is most rewarded kill enemies instead sneaking, Enemy should react when they get hit regardless they hear the sound, and a melee execution should be your priority.
Noted, thanks for the feedback.
I originally had the enemy to be much tougher at 15hp but figured I'd balance it out.
The focus will definitely be stealth - with action elements serving as a crutch
The AI just needs work in general...
Thanks for playing