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I don't understand if you want make a stealth game or just an action game with dumb enemy, because i would prefer the first. Because in the demo is most rewarded kill enemies instead sneaking, Enemy should react when they get hit regardless they hear the sound, and a melee execution should be your priority.

Noted, thanks for the feedback.
I originally had the enemy to be much tougher at 15hp but figured I'd balance it out.

The focus will definitely be stealth - with action elements serving as a crutch

The AI just needs work in general...

Thanks for playing