Characters still can get stuck and lose turns forever. Had it happen to an enemy as well.
Starting from second map, Uhie had Ice Bolt listed twice in the attack selection. On the other hand, Fire Bolt didn't show up in the Enter menu for her.
Noe's bolts can go above the enemy's sprite. Consider having a "height" value(s).
Zushi's attack is pretty hard to hit, especially if it's in the first 25% of the charge bar. If it only showed up at right half, it should be much easier to react.
In third map, right at the start Noe was first on the priority list, but I was moving as Zushi instead, and Noe got moved to the end of queue after ending the turn (while Zushi stayed where she was).
Also my game crashed when the worm was attacking Zushi.
And I felt like music was more compressed compared to last demo?
And I didn't like my cursor being locked when the game was still loading.
I like a lot of the new stuff though. Unlimited move and follow out of combat (had characters get stuck on walls though), new UI, seeing enemies you can attack, and probably forgot some more stuff.
Comments
So, few bugs I noticed.
Characters still can get stuck and lose turns forever. Had it happen to an enemy as well.
Starting from second map, Uhie had Ice Bolt listed twice in the attack selection. On the other hand, Fire Bolt didn't show up in the Enter menu for her.
Noe's bolts can go above the enemy's sprite. Consider having a "height" value(s).
Zushi's attack is pretty hard to hit, especially if it's in the first 25% of the charge bar. If it only showed up at right half, it should be much easier to react.
In third map, right at the start Noe was first on the priority list, but I was moving as Zushi instead, and Noe got moved to the end of queue after ending the turn (while Zushi stayed where she was).
Also my game crashed when the worm was attacking Zushi.
And I felt like music was more compressed compared to last demo?
And I didn't like my cursor being locked when the game was still loading.
I like a lot of the new stuff though. Unlimited move and follow out of combat (had characters get stuck on walls though), new UI, seeing enemies you can attack, and probably forgot some more stuff.
Thanks a ton for the feedback! We'll be taking a look at all the things you mentioned and more!
Breddy gud, handsome devs too