Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SpaceDogGames

21
Posts
34
Followers
4
Following
A member registered Mar 09, 2015 · View creator page →

Recent community posts

Neat little game, great art

Is there only one ending?

Breddy gud, handsome devs too

thanks for playing my man. Did anything feel awkward while using it?

Neat start. Acceleration seems a bit slow but it's hard to tell without a full level to jump around in. Also if you push down while shooting she'll stay kneeling after you stop shooting

Glad to see you back! Movement definitely needs a little acceleration

The light mechanics have the potential to be pretty fun and lend themselves well to puzzles, and the other mechanics weren't really as interesting. As mentioned in the threads, the art isn't great.

If you work on the light mechanics more, you could have something pretty neat.

Nice start, the art is pretty good. A command list in game would be useful (unless there is one and I missed it). Also, having the player move in the direction of the last key pressed, rather than the direction priority it has now, would make movement a bit nicer. I can see a sprint option being useful once more areas of the city open up, too.

Desperately needs mouse controls, but otherwise a good start.

Pretty cool! The jump didn't always work for me, which led to more than a few frustrating deaths. Also sometimes items that I picked up would freak out and flicker all over the screen. Cool gameplay otherwise, and neat dialogue.

V nice! Hoykeys instead of having to select abilities would be nicer, as well as a way to reverse a mutation prematurely. Also this is personal preference, but I liked the old WASD+Mouse control scheme

Pretty neat! Only complaint would be momentum carrying over when you respawn.

Solid demo, neat art and gameplay. Firewand is pretty op. Got up to floor 8 before stopping, wasn't sure if there was more content or not

Unity seems a strange choice for a pixel platformer. Also had a bug where interacting with the first door while pressed up against it froze me in place. Sprites are cute, though

This is pretty rad. Took me a bit to get used to the controls, but I had a blast once I did.

Add a third person mode and it's a day 0 purchase from me