Hey this is pretty neat! The art looks professional and first person spell puzzles is a cool idea
Being bubbled was hard to control though. It took me a while to realize I could sprint. Sprinting into a bubble felt pretty rad, it would feel even better if I could shoot myself into a bubble while sprinting
To open the first door above the starting area I had to wall jump, which didn't feel like the intended solution. Using the bubble to get over was too hard
Holding things slows my turn speed, which feels bad and unnecessary
I kinda forgot to turn off or change the sprinting thing for the tutorial section, it isn't meant to be able to go that fast early on but it's cool. There is a couple of ways to go above the door, ideally you would bubble the box in front of it and while being on it jump over the door, there is a chain thing that lets you climb to behind the door if you explore a bit of the level down below. Still I'm okay if you forced your way through as long as it didn't feel glitchy, which is something I'm still trying to fix.
I know that holding things suck but it's part of the point, I still don't have the needs to show this to the player but the character you control is a small and young lady who isn't very strong and moving objects early on it's inconvenient on purpose because later in the game you would get a spell that lets you move around anything physics based, even enemies, but this isn't present in the demo. But if enough people complain about it I'll make it a little bit less convenient I suppose.
But hey thanks a lot for playing and for the feedback!
Comments
Too early state to give a real opinion ihmo, but FPS with puzzle mechanics? yeah bring in on, is a genre always welcome for me.
Hey this is pretty neat! The art looks professional and first person spell puzzles is a cool idea
Being bubbled was hard to control though. It took me a while to realize I could sprint. Sprinting into a bubble felt pretty rad, it would feel even better if I could shoot myself into a bubble while sprinting
To open the first door above the starting area I had to wall jump, which didn't feel like the intended solution. Using the bubble to get over was too hard
Holding things slows my turn speed, which feels bad and unnecessary
Hey yo thanks for playing!
I kinda forgot to turn off or change the sprinting thing for the tutorial section, it isn't meant to be able to go that fast early on but it's cool. There is a couple of ways to go above the door, ideally you would bubble the box in front of it and while being on it jump over the door, there is a chain thing that lets you climb to behind the door if you explore a bit of the level down below. Still I'm okay if you forced your way through as long as it didn't feel glitchy, which is something I'm still trying to fix.
I know that holding things suck but it's part of the point, I still don't have the needs to show this to the player but the character you control is a small and young lady who isn't very strong and moving objects early on it's inconvenient on purpose because later in the game you would get a spell that lets you move around anything physics based, even enemies, but this isn't present in the demo. But if enough people complain about it I'll make it a little bit less convenient I suppose.
But hey thanks a lot for playing and for the feedback!