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A jam submission

Croc Island DEMOView game page

2d co-op exploration platformer
Submitted by ciro64 — 4 hours, 4 minutes before the deadline
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Croc Island DEMO's itch.io page

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Comments

Submitted

Hey I tried to play it but I can't seem to get it to work!!

I just see this with both characters from the start.

I like the unreal-esque application style start menu, though.

Developer(+1)

Hi! Are you using Firefox? Try using Chrome. 

This also happens when you're on mobile. This issue will be fixed in the next version.

Submitted

Yep that was it!! Alright I actually played it this time! As others have said it's comfy as heck, I really enjoyed playing it.

Jumping on a croc's head repeatedly doesn't reset the "down" timer so it just kind of pops back up while you're jumping on it.

If you move onto a screen from blank space to where a block is you get stuck, like this:


And you have to jump to get out. You can hit the colored block switches while standing inside of the colored blocks to get stuck as well, and that one requires a restart to fix. Gave me a chance to play as Corel though.  Are there any differences? I can't seem to find any.

The coin pickup things look more like arrows than pickups. I was trying to figure out what they were pointing at (i'm probably just stupid)

The bomb timer seems kind of random? Sometimes it would just explode immediately and other times it would take quite a while. Also, this is a small thing, but I didn't expect it to pick up automatically so I kept hitting S and immediately dropping it like a dummy.

I think I already saw something about this but that far left area underground is a REALLY tight spot, took me several tries to get out.

Overall I think it's an achievement you did this in HTML5! I wouldn't even know where to begin. It's very charming and all of the mechanics are tight/responsive and fun to play with. Great work! I can't wait to play more!!

Developer(+1)

There aren't any gameplay differencies between Raxy and Corel... you just pick whoever you like more!

Yeah the arrow things are supposed to be diamonds. For now they're here just for the sake of the demo so I didn't put too much effort on them haha.

Thank you very much for the detailed feedback! I'm reworking some parts of the code and hope to have much more to show next month.

one of the cutest games ever!!

 at first i was like how do you even start it and i noticed it was like 

one of those old PDA's 

very charming

Developer

Thanks!

Eventually it will have a proper in-game menu, but I'll keep this old-styled one too...  this kind of menu were very pratical on older games and I kinda miss them on modern ones...

I had seen your progress posts and really liked your art - I had no idea it was a browser game. That's cool. Is the whip making contact with the enemy only at the tip intentional? That made it a little inconvenient to attack Crocs or hit the block-changing orbs. I do like the mechanic though. I only played it in single player but I'll have to find someone to try out the multiplayer with.

Cute as heck though... I love Raxy.

Developer

I love her too xD

Yeah the whip hitbox was intentional, but now I see it was a bad idea. it's on my list of fixes for the next version.

(+1)

Relaxing! I enjoyed it a lot. What engine did you use for it? I programmed a game once in vanilla HTML5 and it was hell.

Developer (1 edit) (+1)

Vanilla HTML5 too haha. I like doing it but it was kinda hard squeezing content for the demo day.

I've played your game and I've been following your progress in 4chan and it looks really interesting!

EDIT: I played the older version... downloading the newer one right now

(+1)

jesus. i'd wish you good luck, but you seem to be doing fine already.