I like this new size. I find it more expressive while keeping the same spirit.
ciro64
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I think there should be a option to enable both at the same time. I often see devs sacrificing an entire comment section to switch to the discussion board and vice-versa. Comments are ideal for a quick and convenient way to express yourself, while forums are better for more in-depth discussion and organizing community content. While I see cases where one would prefer one over another, I also see cases where one would prefer to have both, like myself.
That's heartwarming to hear. It means a lot c:
I agree about the visuals. I got a little better at pixel art since then and updated some of the sprites to look more readable and polished.
The bad news is that this game never went anywhere concrete after this rushed prototype. I've attempted to make multiple engines for this game and sketches and sprites as well, had multiple ideas of what kind of game I should do with this character (some of them were completely different from a 2D exploration-platformer gameplay). But when it comes to actually making the game I'm unproductive and rusty. Feels weird to say this, but I don't know how to make games, despite having the technical knowledge to do so.
I'm still trying to make something, I just can't promise anything at the moment.
I've just beaten the boss!
Very cute artstyle. I like the mix up between platforming and fighting!
The character moves way too fast for my taste, but maybe that's just me. Also I think the dialogue font is kinda hard to read, I'd suggest just using a black font.
Good luck on your project, I'll be looking for next updates!
Glad you liked it!
Setting your monitor to 60hz makes it run at normal speed. The next demo I'll make it so it runs normally at any refresh rate.
Also in the next demo the player will be prompted to configure his own controls as soon the game loads, in a much more user-friendly menu. (I'll keep the Windows 3.1 interface as an optional menu though!)
There aren't any gameplay differencies between Raxy and Corel... you just pick whoever you like more!
Yeah the arrow things are supposed to be diamonds. For now they're here just for the sake of the demo so I didn't put too much effort on them haha.
Thank you very much for the detailed feedback! I'm reworking some parts of the code and hope to have much more to show next month.