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A jam submission

Nova OdessaView game page

Hunting demons is a very profitable career!
Submitted by HippieRobot (@lalexandrino89) — 2 days, 17 hours before the deadline
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Nova Odessa's itch.io page

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Comments

(+1)

insane soundtrack!

bittencourt is my FAVORITE!!

what kinda CEO has a pool table at work? a BASED boss

(1 edit) (+1)

I like that how smooth everything feels. Like it's satisfying to walk around, or watch the bus come. It's may be dumb, but it feels polished.

I would pay a little more attention to building a narrative. I don't mean adding drama or an epic store, since that doesn't seem to be what you're aiming for, but pretty much all the dialogue is 'take this, go there, kill this, go home'. Like, from the get go I got the impression that humor was going to be a big part of the game, but after playing the demo, it seems that only the combat is important. Like, I didn't expect the MC to be silent.

About the combat, nothing much to say, it's alright. I got hit a bunch of times so it wasn't a piece of cake, but it also wasn't really hard. I kind of wish you could slash diagonally.

A bunch of nitpicks: it'd be nice if there was some kind of notification that let you know all demons were killed. Being able to moving while talking is a bit awkward, but that may be just me. The sound when someone dies is too loud. Enter for reading text is a little weird, since it's far away from every other key (I think you could change keys, though, right?).  You can walk out of bounds outside of the hotel. In the first floor a locked door says "Locke", you should probably use a constant for the text displayed on locked doors.

Sorry to be so harsh, just telling you what I thought, keep it up!

Developer

Thanks for the feedback!

The characters don't really know the MC yet, so they just talk about work. Throughout the game that will change.

The "Locke" thing is a bug that I haven't fixed yet. Sometimes the game decides to not write the last character of a string.

(+1)

This game is awesome. The setting and atmosphere reminds me of No More Heroes, which I love. Combat is fun and I like how you interjected humor into it too like the demon using the toilet in the mansion. I also encountered the pistol freeze, though it worked aftwards. There was also a time I used a medkit but it didn't seem to take effect. Can moving cancel the activation?

Developer

Thanks for the feedback!
I have no idea what is causing the pistol freeze. I suspect it is a issue with game maker.

The medikits only take effect after the healing animation ends. If you get hit before that, you won't get healed and will lose the medikit.

It is possible to use the dash to cancel attack animations, but not the healing one.

Submitted(+1)

I love the sound effects and music! I don't know if they're just stock or if you made them or what, but they're great and really add to the feel. The game froze when I got the pistol so I had to restart, and I have no idea what could've caused it, but it didn't happen again. I have no idea how to reload the pistol, no idea if that's even possible. Fun combat though, and I really enjoyed the aesthetic/ambience you went for. The dialogue is nice and it's a really entertaining experience.

Great work! Keep it up!!

Developer(+1)

thanks for the feedback, man! I really appreciate it.

The music and sound effects are all royalty free. I tried to compose some music but I gave up.

I've never seen this bug before, I'll definitely look into it.

The only way to reload the pistol is talking to Benja (the dude that gave you the sword and the pistol). Same with the medikits, but you need to talk to the nurse. Future levels will have some ammo and medikits scattered through them.

I'm really glad you liked my demo :)

Submitted(+1)

The big demon locked himself in one of the bedrooms. :(

Developer(+1)

actually, a kid got locked in his bedroom with the big demon :(