Autism: -You have a BunnyGears.zip in your BunnyGears.zip, double zip size for no reason -Add full-screen shortctut alt+enter
Game: -DPAD support is enough, but analog support would be nice, thanks for WASD -The spikes are hard to see and I thought they were a part of the background -Try Again button on the Game Over Screen doesn't work -Dead crabs glitch out when moving -I got the arrow thing, but I'm not sure how to get out, since the walls are too high and I can't seem to wall jump or double jump -restarted the game to get to the same point, then found that mouse throws the arrow -- you seem to have forgotten the controller equivalent -I don't like using the mouse much, would prefer some keys for the other hand -Also, the inversion of the mouse is not intuitive, I want to point where to shoot, not opposite of that -Arrows get stuck in bullets mid-air -I expected the arrows to block the crab paths -Shooting 90 deg up is iffy, and you are relying on that as a mechanic -Cheesing the boss is too easy:
-"You Win!" and then you tease with some actually good looking tiles :thinking:
I loved it. You just give me the mechanics and then don't bombard me with text I'm not gonna read, thanks. I don't care for the theme, but it doesn't remove anything from the game either. Mechanics are nice and that's the most important thing. Good job.
Overall a fun cute game. I see where you're heading. Part of me wishes the spear throwing would aim towards your cursor as that's more intuitive but I understand how that would also subtract from the overall design and skill.
I love all of the progress you've made! The art is so much better, and there's some pretty decent level design! The platforming feels pretty good.
I wish I could say more but there's a really big problem, at least for me, and restarting several times hasn't fixed it. I can't use the tossin spear. I can attack just fine but right click doesn't do anything. I thought maybe it was intentional at first, but I can't get out of the pit.
I'm really bored alright i unpacked your art and did this in the time i was gonna spend playing your game:
Whoops, looks like there was some bug that didn't show itself up in the editor but only when exported as a release build due to some small programming error. The issue should be fixed now and you can actually throw the spear (and take damage too!)
Alright I played it again! Much better than last time! You've improved it in almost every single way. I love the little blocking projectiles with your arrows mechanic. My only real complaint was that the boss strategy is kind of simplistic, just stay close, wait for shots, back up a step, repeat. And the shots seemed like sometimes they would stop at my spear, and sometimes they'd go through it. But for what you have I was pleasantly surprised!!
Keep up the good work! I can't wait to play more!!!
Comments
Autism:
-You have a BunnyGears.zip in your BunnyGears.zip, double zip size for no reason
-Add full-screen shortctut alt+enter
Game:
-DPAD support is enough, but analog support would be nice, thanks for WASD
-The spikes are hard to see and I thought they were a part of the background
-Try Again button on the Game Over Screen doesn't work
-Dead crabs glitch out when moving
-I got the arrow thing, but I'm not sure how to get out, since the walls are too high and I can't seem to wall jump or double jump
-restarted the game to get to the same point, then found that mouse throws the arrow -- you seem to have forgotten the controller equivalent
-I don't like using the mouse much, would prefer some keys for the other hand
-Also, the inversion of the mouse is not intuitive, I want to point where to shoot, not opposite of that
-Arrows get stuck in bullets mid-air
-I expected the arrows to block the crab paths
-Shooting 90 deg up is iffy, and you are relying on that as a mechanic
-Cheesing the boss is too easy:
-"You Win!" and then you tease with some actually good looking tiles :thinking:
I loved it. You just give me the mechanics and then don't bombard me with text I'm not gonna read, thanks. I don't care for the theme, but it doesn't remove anything from the game either. Mechanics are nice and that's the most important thing. Good job.
very cool !!
the spear mechanic is genius to block the projectiles !
Overall a fun cute game. I see where you're heading. Part of me wishes the spear throwing would aim towards your cursor as that's more intuitive but I understand how that would also subtract from the overall design and skill.
I love all of the progress you've made! The art is so much better, and there's some pretty decent level design! The platforming feels pretty good.
I wish I could say more but there's a really big problem, at least for me, and restarting several times hasn't fixed it. I can't use the tossin spear. I can attack just fine but right click doesn't do anything. I thought maybe it was intentional at first, but I can't get out of the pit.
I'm really bored alright
i unpacked your art and did this in the time i was gonna spend playing your game:
Whoops, looks like there was some bug that didn't show itself up in the editor but only when exported as a release build due to some small programming error. The issue should be fixed now and you can actually throw the spear (and take damage too!)
Nice work on that animation btw!
Alright I played it again! Much better than last time! You've improved it in almost every single way. I love the little blocking projectiles with your arrows mechanic. My only real complaint was that the boss strategy is kind of simplistic, just stay close, wait for shots, back up a step, repeat. And the shots seemed like sometimes they would stop at my spear, and sometimes they'd go through it. But for what you have I was pleasantly surprised!!
Keep up the good work! I can't wait to play more!!!