Loved the asthetics and music. The difficulty and puzzles were very intuitive. I really enjoyed it; enough to 100% it!
Constructive (hopefully) criticism:
* Though I'm sure you're planning it, you should replace the system mouse with something more in tune with your game.
* Level 1 check point should be in a place all players will go through. I ended up skipping it going for the ghost block powerup.
* Spike hitbox should be just a bit smaller than the graphic; you can end up hitting it by barely bumping into its side which just doesn't feel right.
* Though I'm sure the player can get used to it, maybe exaggerate the enemy spawner block a bit more before it spawns to give the player more prep time.
I liked it. It's a very polished platformer, and the level design is excellent. The music is catchy, and the visuals are bright, vibrant, and overall very aesthetically pleasing.
However, I wanted to pause the game near the end of a level to check a message. When I hit escape, it sent me straight to the menu, no questions asked, losing all my progress in the level. I think your game would benefit from having some kind of pause menu, or at least a confirmation before exiting to the menu. I tried almost all the keys on my keyboard hoping to find some kind of pause or menu, to no avail. A "Restart from Checkpoint" or "Restart Level" would be great.
Overall, it's very promising. I'm excited to see where this game goes.
Comments
really really good music. did you compose it?
Loved the asthetics and music. The difficulty and puzzles were very intuitive. I really enjoyed it; enough to 100% it!
Constructive (hopefully) criticism:
* Though I'm sure you're planning it, you should replace the system mouse with something more in tune with your game.
* Level 1 check point should be in a place all players will go through. I ended up skipping it going for the ghost block powerup.
* Spike hitbox should be just a bit smaller than the graphic; you can end up hitting it by barely bumping into its side which just doesn't feel right.
* Though I'm sure the player can get used to it, maybe exaggerate the enemy spawner block a bit more before it spawns to give the player more prep time.
I liked it. It's a very polished platformer, and the level design is excellent. The music is catchy, and the visuals are bright, vibrant, and overall very aesthetically pleasing.
However, I wanted to pause the game near the end of a level to check a message. When I hit escape, it sent me straight to the menu, no questions asked, losing all my progress in the level. I think your game would benefit from having some kind of pause menu, or at least a confirmation before exiting to the menu. I tried almost all the keys on my keyboard hoping to find some kind of pause or menu, to no avail. A "Restart from Checkpoint" or "Restart Level" would be great.
Overall, it's very promising. I'm excited to see where this game goes.