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Yomic

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A member registered May 08, 2015 · View creator page →

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Okay, I went through and edited out all of the Steam related code I could find and recompiled it for Godot 3.2.3 stable.  It should be available as a separate download for people who have bought the game already and the version in game should show 1.0.9.  (Also fixed a bug related to holy water shot that might be present in other versions).  Let me know how it goes!

Okay, I think I may be dumb, but I found a note in my Godot versions folder called "WHICH VERSION" that says "Alphaman is currently using Godot 3.2.3 64-bit."  So... try again with that version?

If this doesn't work, I'll have to find some time to make it more accessible with a non-steam executable or something.

Yeah, sure.  I'll probably open source it one day anyways along with When It Hits the Fan, so I'm not particularly attached to it.

SavedData.gd - https://pastebin.com/maDe5TNL - Yes, I know it has the password for the save file; No, I don't care if hack their own local save files
AudioManager.gd - https://pastebin.com/bkq7YzWR
LogoScreen.gd - https://pastebin.com/p2X7jYG0

I don't mind at all.  Godot is open source as it is so you can manipulate it as you will.  And if my game(s) ever don't work for someone for any reason, I don't mind what anyone does to get it to work.  I live by the spirit of the law rather than the letter

Hmm, Alphaman was developed with a specificly compiled version of Godot 3.1.1 with GodotSteam by Gramps.  If you're using a non-GodotSteam version, it's definitely not going to work.

This is the Add on in question:  https://github.com/GodotSteam/GodotSteam

Though, I'm not sure if you can find the original compile for it there.  You should just use the version of Godot(Steam) that comes with the download.  Hopefully I'm understanding your issue correctly.

I just tested the Windows version with Steam completely disabled (but not uninstalled) and it seemed to run fine.  Perhaps it's an issue with the Linux version?  Try downloading the Windows version and running it through Photon or something and let me know what happens.

No, it's not Steam dependent.  When you launch the game, it checks to see if you have the game installed on Steam to determine if it should run the achievement code.  If it doesn't find that you're running it from Steam, it'll ignore that code, but it still uses that dll to determine it.

Understandable.  There may or may not be plans for something like this in the future depending on the success of WMGA.  I would love to have a sequel to WMGA and even separately a WMBA too (as written by my wife and directed by me).

I'm sorry for the late reply, but anyone can enter the discord server.  You can find the link on our official Twitter/X account:  @WholesomeMGA.  The early demo tier or any amount that totals over $15 will guarantee you a key, so long as that total is attached to an account that has the same email address (like Patreon or itch.io donations).

Great perspective, and even in Eva's case, the succubi in the WMGA world aren't even actually demons!  More will be expounded upon than in the full route, but there is a lot to be said about perceptions of these types of characters.  Even in D&D where they are born as natural creatures with free will, surely a good and just God would not damn them due to the location and race of their birth origin.  You are right in saying that actual demons did have a choice at one time and chose to become demons, however.  Those creatures ARE irredeemable in their once and eternal choice

I'm glad you enjoyed it!  And it makes me happy to see it have such a profound effect even just as a demo.  This kind of stuff keeps me motivated to push forward to finish it!

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Yeah, still moving forward.  I added a progress channel to the discord.  I don't like giving exact time frames, but if people can see the bar moving, that's reassuring to people.

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Thanks for the comment!  As the game goes on, both Eva and Sera will expound upon their Catholic and Baptist views, and the same will be true for the other girls.  As for Clover, she's not a denomination for very specific reasons and concerns of her own.  Don't worry, it's all planned out!  Not sure why Father John would give such vibes since he's a very genuinely caring person.  It could be that it's hard to find someone so straightforwardly caring, but there it is.

Afraid not.  There's going to be so much content that voicing it all and putting it all in as an indie dev would become a nightmare.  

They are the same.  When I update one, I update the other

I'm aiming for a $15-$20 price range for the full game depending on how long it feels and I'd like to release it within 1.5 to 2 years from now based on the pace I'm going at now.

You predicted right with the Konata influences for Clover, though she has her own unique personality quirks as well.  The Sera / Aria will get some love in each of their routes, so look forward to the future!

Thanks for the tips!  I'll keep all this in mind going forward!

Sorry, no!  Even though the MC is fairly "self-inserty" at first, he does develop as a character later and from a Catholic perspective it's important that he remains male to fit this role.

Thanks!  I'll be working towards full release of course with loads more content.  Already have Act I rough drafts done for 2 of the girls and almost done with a third all while the artists keep up with my schedule!

Glad to hear!  Trying to pay special attention to the balance between every day life and religious themes

Thanks for the kind words!  Absolutely gunning for full release, even if it will be after some time!

Thanks!  Itch really seems to like VNs so I'm rolling with it!

Thanks for the further update!  Yeah, the Catholic view heavily affirms moral objectivity because without objectivity ideals will ultimately conflict and truths can become untruths.  You're not wrong that sympathy for others is good, hence why the ultimate rules preached by Jesus were "Love God and Love others" including your enemies.  Keep me up to date if you continue!

That's all fair.  Yeah, Gabe in the demo is mostly about his spiritual journey, but in each route later he'll develop a skill that will help him support the girl whose route he's on to uplift her and support one another.

Speaking of a main trailer theme:

I think as I get closer to an actual release and have more content to show off in a more full trailer, I can get a more full main theme going based on the already present le motifs going on between tracks.  The music in game is only 1/3rd of what's planned anyways so hopefully later more complete sections of the games will inspire emotion and connection to the game

Thanks for the honest review!  As for not agreeing with stuff, that's okay as long as you still like the rest!  I read plenty of VNs whose philosophies I may not agree with, but get what it's going for.  So long as it doesn't seem like I'm trying to push it down anyone's throat!

Gabe does seem to come across as a blank slate, but that's part of the intention.  He's a weak Catholic, but that might not be apparent to most people at first glance.  I also need him to be somewhere in the middle to able to relate to the wide variety of interests such as gaming to basketball and martial arts, etc.  I'm sure there's room for me to do better at least.

It's a shame you don't like the music.  That's one of my favorite things to direct musicians on.  It could be that it's too safe, but I made sure to put in examples similar to other works that I enjoyed to make sure to fit the themes for different directions of the game.  Maybe once I get unique character themes in, it'll have more personality?

I'd highly recommend Earthsea as LeGuin has been a great fantasy author.  I'm sure I would like Ender series and perhaps Atwood.

Hope to hear more opinions when you and your friend finish!

The turns felt a bit wide, but it just means I had to focus on using the spacebar boost more to go straight once I found a direction to go.

The controls were a bit wonky, but after a few plays I (mostly) got the hang of it.  Still didn't get very far, but I probably would have preferred non-interverted vertical controls.  Still, cute blood sucking sim and models!

>If there is one thing I would like every player to understand, it’s that in this game there is no time pressure.

If that's the case, then I think the issue is play impatience rather than the players thinking they'll run out of time.  Have something else increase the speed at which you can generate new members of your army instead of waiting around.  Or at least something along those lines

Put me in the camp of "I have no idea what's going on."  I assumed that I should put characters in a lane and do something to attack and... move up off the screen?  I didn't know if there was a way to move lanes, the stats and status of the characters and enemies seemed arbitrary (because nothing dies), and yeah, I was just lost.  Needs an instruction manual or tutorial.  The screenshots make it look like it'll be interesting eventually though.

Thanks for the fanart!  I won't ever encourage unwholesome art of the game because I'm genuinely against it for the same reasons I'm making the game wholesome in the first place.  My policy is "if it's posted here or anywhere I have control over, I'm taking it down, but don't have control elsewhere so I'll let it be because I know pursuing it won't do any good."

Either way, I'll check out your game later as thanks!

Played once through for a bit and didn't see what the ultimate goal was until the end when it mentioned taking down the enemy castle.  I'm not sure of the exact strategy I was supposed to use except wait until I have enough of the weak little guys to bum rush bigger targets and use them as meat shields for the witch king?  Since the witch king couldn't heal (from what I could see) I didn't want to risk him too much or wait too long so I just went around killing random things.

The second time through I tried creating an envoy which didn't seem worth it because they can't attack and it sacrifices 1/5th of your hp.  Might not be my kind of game unless it has a slower learning curve with less waiting for units, but I certainly see where it can go in the future with this base system!

Cute sonic inspired game.  The first level felt a bit uninspired and slow with some frustrating jumps (since the controls were new), but stage 2 and 3 had more memorable jumps and obstacles, even if some jumps were scary (spikes and enemies).  Almost gave up looking for the third circle collectable due to the odd jumping requirement and having to know "just" where to look during the loop that if you fail, you have to complete a whole section just to try again.

I didn't know until I read the other comment that the speed boost could be used as slow mo so I played with that and additionally found out that you could control the direction of the boost in 8 directions while immensely helped out in stage 4!

Stage 5 was too scary to explore in due to the turrets, but it was really fun outpacing them.

Loved the character and the victory animation.  They were cute!

Thanks for reading!

Hey, thanks for the honest review!

I've had comments on both the work out routine before and calling the church a Cathedral, but both of these things are based on things I did in real life.  As for the Cathedral, we have a local middle and high school attached to the local Cathedral (not chapel in this case), but since it keeps coming up and I don't plan to show a bishop, I may as well just replace the name to avoid the pedantry.  For the workout routine, I still kind of want to keep it because he needs to be at a "certain" level of fitness to be able to keep up with Sera and Wren on their routes or fall into laziness during the other three's routes.

Good point for the protag being less perfect.  I've even had a suggestion that Gabe should read how to confess properly as a lukewarm Catholic rather than just know to drive home the point that this is his main flaw.

Some "normal" people do show up in the extended routes, but so far it's very incidental since each character sprite costs me more funding.

I assure you that all of the interactions with be non-erotic, but minor sins (as is normal in every day life) will occur.  Nothing lewd though and nothing that would drive faithful Catholic/non-Catholic Christians away.

I'll check back over those instances of text mistakes.  Thanks for reading!

Downloaded the windows version.  It runs fine the first time you open the game.  The second time (tried on two machines) it gives you the following error:

Fun idea.  Here are a few things that need to be fixed:

* The shop keeper says "I can trade my good here" on inspect instead of "goods"
* Need a prompt for hopping out of VR with Esc instead of insta hopping out
* If you hit continue while speaking, it should finish the current dialogue first instead of moving to the next part of dialogue.  Once it's at the end of the current dialogue (through hitting continue or naturally) then continue should go to the next text
* The required rent goes up too fast to catch up with, should be much more gradual, or even just go up every time you pay it maybe
* The detection radius for interaction goes away if you do an action and level up so you have to move away and come back.  It should never technically go away, just hide the action box if you're currently doing an action.
* The detection radius for interaction can be walked through and missed sometimes like with doors if you try to walk in a shop.  Either show the interaction as a shape on the ground, or make sure that you can't accidentally walk through/past it

Ironically, the source of the music is under the game window itself.  It's form Recettear

Very cute!  Controls well and didn't find any issues with it in the short demo.  Adorable outfits.