I think a good puzzle platformer could come out of this but i admit, I got frustrated after the soda because i was not sure what to do, I was thinking that i should not jump off from the roof, if that is case falling death could be a way to indicate the player where to go. Also the gloves have a weird grip while i was trying to jump of of the fence.
I think the idea to be possible to equip one item at the time is interesting but a swapping mechanic on the fly could make the game more fun.
not dying and some confusion: thats kind of the idea, but I think I'll add something to make it more obvious that the <spoiler> metal hole in the brick wall </spoiler> is the way to go gloves have a weird grip: air acceleration is very high for some other mechanics, I need to add a way to temporarily disable it in the case you hold W while kicking off of a wall Wait i fixed that. If you mean not being able to jump in the last stage of climbing (when the camera shifts down), that is intended.
swapping mechanics on the fly: Currently everything but the rocket launcher is a passive. Later areas will have more features like the rocket launcher, and if you are holding multiple "weapons" (after some extra slot upgrades) you need to select them to fire them
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I think a good puzzle platformer could come out of this but i admit, I got frustrated after the soda because i was not sure what to do, I was thinking that i should not jump off from the roof, if that is case falling death could be a way to indicate the player where to go. Also the gloves have a weird grip while i was trying to jump of of the fence.
I think the idea to be possible to equip one item at the time is interesting but a swapping mechanic on the fly could make the game more fun.
not dying and some confusion: thats kind of the idea, but I think I'll add something to make it more obvious that the <spoiler> metal hole in the brick wall </spoiler> is the way to go
gloves have a weird grip: air acceleration is very high for some other mechanics, I need to add a way to temporarily disable it in the case you hold W while kicking off of a wallWait i fixed that. If you mean not being able to jump in the last stage of climbing (when the camera shifts down), that is intended.swapping mechanics on the fly: Currently everything but the rocket launcher is a passive. Later areas will have more features like the rocket launcher, and if you are holding multiple "weapons" (after some extra slot upgrades) you need to select them to fire them