Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

not dying and some confusion: thats kind of the idea, but I think I'll add something to make it more obvious that the <spoiler> metal hole in the brick wall </spoiler> is the way to go
gloves have a weird grip: air acceleration is very high for some other mechanics, I need to add a way to temporarily disable it in the case you hold W while kicking off of a wall Wait i fixed that. If you mean not being able to jump in the last stage of climbing (when the camera shifts down), that is intended.

swapping mechanics on the fly: Currently everything but the rocket launcher is a passive. Later areas will have more features like the rocket launcher, and if you are holding multiple "weapons" (after some extra slot upgrades) you need to select them to fire them