Interesting idea to bring those god hand controls back. It's hard to judge because of how early the prototype is, but keep in mind that attacks in god hand had very distinct effects, like guard break, sweep, launch, etc. Be sure to bring those mechanics over, and work hard on the animations to make them readable and reactable, or you'll get hate because of the """janky""" gameplay.
Ive played god hand a lot before so the controls were easy to pick up, the heavy attack animations could be shorter and move you less, also blocking with the sword is less intuitive for a player that hasn't played god hand since it makes no sense that i "blocks" attacks that come from the side, good job besides that.
Thanks for the feedback. True about being able to block in all directions. I've been trying to think of some way for it to make more sense. Maybe initially you can only block in front, but later with an upgrade can block from all sides. Hope it was enjoyable.
The controls are really weird and takes a while to get used to, maybe because I never played God Hand so idk. I like the concept of the game and timing my attacks and dodges and all that. I wish the areas were a little bit more lit but I understand this is just a tutorial for a simple demo. I also liked the in depth tutorial explaining the combat mechanics. I would love to see a full game come out of this, it's right up my alley. I should probably play God Hand sometime as well. Good stuff.
I would definitely recommend God Hand if this kind of game play is enjoyable to you. Although it is definitely not an easy game (much like the boss of this project). Lighting can be adjusted through a simple variable so easy enough to do. Hope you enjoyed it.
After googling around a bit, it seems Unreal doesn't have native support of DS4 controllers. It seems like there is a workaround, but it will require a bit of work and may break all other controller types. I'll see what I can get done for tomorrow.
Interesting, needs some player feedback through some audio (sword slashes, sword clashing sounds, hit sounds, etc.)
The tutorials are playstation controller only, which was a little confusing while using an xbox 360 controller. Needs some zeroing options to account for joystick drift (Was stuck jumping left for a while)
Comments
Interesting idea to bring those god hand controls back. It's hard to judge because of how early the prototype is, but keep in mind that attacks in god hand had very distinct effects, like guard break, sweep, launch, etc. Be sure to bring those mechanics over, and work hard on the animations to make them readable and reactable, or you'll get hate because of the """janky""" gameplay.
Ive played god hand a lot before so the controls were easy to pick up, the heavy attack animations could be shorter and move you less, also blocking with the sword is less intuitive for a player that hasn't played god hand since it makes no sense that i "blocks" attacks that come from the side, good job besides that.
Thanks for the feedback. True about being able to block in all directions. I've been trying to think of some way for it to make more sense. Maybe initially you can only block in front, but later with an upgrade can block from all sides. Hope it was enjoyable.
The controls are really weird and takes a while to get used to, maybe because I never played God Hand so idk. I like the concept of the game and timing my attacks and dodges and all that. I wish the areas were a little bit more lit but I understand this is just a tutorial for a simple demo. I also liked the in depth tutorial explaining the combat mechanics. I would love to see a full game come out of this, it's right up my alley. I should probably play God Hand sometime as well. Good stuff.
I would definitely recommend God Hand if this kind of game play is enjoyable to you. Although it is definitely not an easy game (much like the boss of this project). Lighting can be adjusted through a simple variable so easy enough to do. Hope you enjoyed it.
Neat hitboxes, controls felt good after getting used to them.
Good to hear the controls are feeling good. I spent a fair amount of time on that part. Hope it was entertaining.
-Misspelled your project name on itch.
-Doesn't work with my controller, the Dualshock 4
Welp that ended fast. I've seen some of your stuff on the threads, so I more or less know the rundown. Keep up the good work!
Thanks for catching the spelling error. Too bad about it not working with the Dualshock 4. Will have to look that.
If it helps, I'm using standard drivers for the DS4 on Windows 10. I literally just plugged the controller in and that's all it ever was.
After googling around a bit, it seems Unreal doesn't have native support of DS4 controllers. It seems like there is a workaround, but it will require a bit of work and may break all other controller types. I'll see what I can get done for tomorrow.
Don't worry about me with that. I'll be checking you out next DD. Hope to see you there!
Interesting, needs some player feedback through some audio (sword slashes, sword clashing sounds, hit sounds, etc.)
The tutorials are playstation controller only, which was a little confusing while using an xbox 360 controller. Needs some zeroing options to account for joystick drift (Was stuck jumping left for a while)
Definitely need to work on audio skills in the future. Hope you had fun with it.