Tried this for the first time and wtf this was B movie kinda cheeky and fun. Movement and skills feel great. Why do they have japanese voice acting SFX though lmao was that really such a high priority on the dev checklist, that kind of had me shook to hear
Forget lewds though, tasteful pantyshots during rolls when?
baby roy
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hey this was decent, i'm kinda hooked and want to read more. it seems kind of meanspirited in making the protag an unlikeable caricature, though, but i still enjoyed the presentation.
you should put a little signal marker when the textwriter/image transition is done and the player can safely press enter to proceed.
This game was surprisingly really polished and fun, with a lot of cool tools to use. There's quite a bit of learning curve to the controls, enough that I swapped off keyboard to controller for a better time. And sometimes throwing items used them sometimes it didn't use it I didn't really get how potions worked.
Overall enjoyed it a lot though. And sometimes two songs would play at the same time with the jukebox not sure if that was intentional or a bug.
hey i got it working this DD. The music and aesthetic is pleasant. The randomized layouts keep you on your toes but sometimes they're pretty unfair in dropping you into traps/enemies. Its also pretty hard to dodge fast moving stuff in such small rooms all the while trying to get your map bearings, the 3 HP drops really fast. Nice though
Played a few levels randomly on controller
Pamao is cute and the tongue hopping is fun and makes the game speedy. I was constantly using the tongue, almost rarely use eggs in comparison, maybe if spitting eggs midair gave you some recoil momentum that would be neat. On one of the vertical levels I just let the flying enemies carry me to the top lol, that was neat
Going through platforms is a little jerky. And would be nice to interact with level select/dialogue prompts with controller, I think you have to click on stuff to select them.
always like seeing your posts in the thread though, great job
Atmosphere, music, art are all very fun. Protagonist looks really cool. Words are kinda hard to read atm.
Wasn't too sure on the game systems, felt very hard to avoid taking damage without a defensive maneuver or mana. I guess the game will be about making those limited mana torches count? I didn't make it too far because it was a little hard.
Love the monsters, they're the best part about the game. Both funny and creepy, would play just to see the bestiary. Not a big fan of character portraits though.... just stick helmets on them. Movement a little slow but gameplay is serviceable. The biggest strength of the atmosphere is definitely the monsters though.
Little floaty and the camera was kinda hard to grapple with. The art design reminds me of old licensed movie games like "Over the hedge" the game specifically, oddly nostalgic. Could be a good or bad thing. A few parts where I thought I could jump onto something but just clipped through. Exploring was kinda interesting though, vertical design is good. Nice foundation.
Minecraft fans would probably love this. I never liked Minecraft though, so i didn't play particularly long. However I thought the sound design was pretty dang good. Maybe a little too loud on default, had to turn it down a bit. Just seemed like a very cool, polished experience from the short amount of time I tried, well done.
Incredibly cool atmosphere, sound and writing. Would play just for the story, despite its many flaws. I'm a sucker for existential shit.
Installing the damn thing almost made me not want to play it though (not hard just seemed weird and shady to do). Walking and text is slow. The gun controls were very awkward, and unintuitive, got stuck for a minute with the gun out because I could not put it away since the tutorial faded away. Activated sticky keys several times. Stopped playing shortly after getting the gun but really enjoyed the non-gameplay aspects, probably shackled a ton by RPGmaker huh?
My sword was glowing for like five seconds then stopped after one magic slash. Really wanted to have that magic slash for further exploration. Very easy to get lost in, not in a good way, just walking into dead ends in the darkness and stuff, getting disoriented after a pincer swarm. Maybe I underestimated the shield but felt like I could take zero damage as long as I had room to backpedal swing, and would die if I got cornered.
But even with the overall lack of sound was very spooky and enjoyed the skeletons a ton. Good sound would make it so much tenser. Maybe add a "prism stone" mechanic for exploration? Or i'm just a zoomer