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A jam submission

Homelette demo 5View game page

Control 2 different characters in this puzzle-platformer
Submitted by Untailo — 1 day, 11 hours before the deadline
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Homelette demo 5's itch.io page

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Comments

(+1)

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Developer(+1)

Just watched it, this is very helpful! Thank you very much! You actually took the time to get all the eggs too. I took notes for the next demo.

In level 2, you can cheese the egg to the left by getting it with Chloée, and in level 3, to get the egg in the pit, you're supposed to wallslide to slow yourself down to be able to get to it. I can understand it's ankward to get through, the 3rd and 4th level were an afterthough to be honest. And what gave you trouble in the last level was indeed the ice.

Thank you again for taking the time to fully review my demo!

(+1)

I finished it but didn't get all the eggs for the bonus level. I liked the characters and their dialogue, and I also agree about the controls the guy below mentioned (spider stopping when changing edges and wall jumping).
You have at least one UI bug (I can turn fullscreen on, cancel, then go back and the value will be true even when still windowed). 

Developer

Thanks for the feedback. I really need to think about the spider thing because guessing the player means "up" when he presses "right" for example is bad if you guess wrong.

Submitted(+1)

- both characters control great in concept

- for the spider i feel it would be better if you never had to press up / down (it breaks momentum), but it would instead continue to move "forward" with left / right

- for the puppet(?), the wall jumping feels a little strange, tho can't quite put my finger on it
- sometimes it feels like the dialog is too frequent (interrupting controls)
- i didn't read that you have to get both characters to the sign, so i thought i was stuck, and nearly quit, but managed to figure it out

other than that, great job so far

(collected every egg i saw, but didn't unlock a 4th level after 3, must have missed one)
Developer

Thank you for the feeback.

You're right for the spider's controls, I'll try to add something like this so you at least don't stop when you keep the button pressed.

For walljumps, I used a few hacks to make it feel better, I'll try to adjust that. Maybe it's just a lack of feedback too, the animations for it are kinda jank and there should be a sound when you slide along a wall. Oh well, next demo!

Frequent dialog: it's because I basically compressed all the tutorials into 2 levels, but I'll try to do it more "show don't tell", and I could make story dialog let player's control alone for some part I think.

So the fact you need to get both characters to the sign isn't conveyed well (especially to speed readers or as I like to call them, heretics), I think I'll introduce players more smoothly to the "2 characters" concept next demo. This goes along the previous point.

For the eggs, you can see how many eggs you have in each level by choosing "View" in the level selector. I was planning to have that directly on the list but I kinda had to rush it to be honest. I was also planning to be able to replay a level without the cutscenes, because it's annoying to have to reread the same dialog everytime like if you want to get your missing eggs.

The last level is basically a speed challenge with both characters, if you want to know what you missed.

Thanks for playing! I'll try your game.