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A jam submission

AutomonView game page

Automatic Monster Battler
Submitted by AutomonDev — 13 hours, 33 minutes before the deadline
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Automon's itch.io page

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Comments

Submitted (1 edit)

Bug: Torrupt's special ability incentivizes reducing the game speed from 4x to 1x. At 4x, its ability almost never activates since it's based on "seconds" rather than seconds * game speed or something. Also, Shiecken can be OP AF if the steel ability is active.

Submitted

Okay I finally beat this game. Now I can uninstall it.

This game is actually really addictive. Also has more strategy than real Pokemon. GMI

Submitted

I've tried to run through the game about 8 or 9 times and I still can't beat it. I've only gotten to the E3 once. A few balance issues -- it seems like the ultra rare mons are just not worth the investment. I've found it better to focus on common ones and just keep evolving them. Their buffs are pretty good as is, and you can get one or two 10% boosts from evos pretty easily. The ultra rares aren't particularly useful and they're pretty much impossible to get three of and evolve. Also, a counter would be nice to see how far away from the gym you are -- I've lost a few times because I didn't take a rest and instead captured a mon when I would've been better off resting. Just a suggestion.

Developer

Thanks for the feedback - now that you said it, I see your point about Ultra Rares. I think I power creeped the commons too much throughout development. Good point on the area counter as well, I need to show WHEN the next boss is.

Submitted (1 edit)

One of my fave devs. I'm excited to finally be able to playing this. I was the one who suggested the trash bag visual btw. Turned out more hilarious than I ever could've imagined.

Loved the intro, too. I've played a bit and I've been getting my ass kicked so far. I got wiped out immediately after the first gym a couple times. Gonna keep at it.

Got to the Elite Three and got smacked down at the 2nd dude. Really enjoying this so far. Gonna try to clear it.