The look and feel of the game is nice, feels like something straight out of the DOS era and the humor reminds me of Monty Python. I like the idea of having your stats give you different abilities, though you have to be careful that the game is beatable no matter what stats you have, especially if combat is involved.
Some notes:
-When the mouse is over a dialogue option, it stops you from using the arrow keys to select different options.
-The game says you can press C to jump but it didn't work for me, only the shift button worked.
-Agility 4 says it allows you to climb but you can climb without it.
-I didn't realize red doors in the first area were doors at first, they kind of look like red crates.
-After I changed the clock and talked to the nobleman, it seemed like he wanted to let the bard out of prison to play for him, but when I spoke to the bard, nothing different happened. Maybe I needed to fix the lute but couldn't figure out how. I ended up escaping the mansion by running past the goblins instead lol.
-In the second area, when you approach the guy in the tent, he tells you to leave and then you're forced to the left which means you can't go back to the right anymore. Minor annoyance I guess.
-Combat feels a bit janky right now. It seems like mashing the attack button is better than actually waiting for your attack animation to finish. The attack hitbox is huge and you're able to hit enemies far below you (I assume this was needed though because there's no crouching attack animation yet)
-If I start the 2nd area with 1 strength, then even after the guy gives me the strength up item, I still can't equip the sword.
-Didn't expect to see that creepypasta character here lol. I beat him by climbing up a tree where he couldn't hit me and spamming sword slashes.