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A jam submission

PaddlePunksView game page

Underground Fighting Tennis
Submitted by sovgott (@sov_gott_games) — 5 hours, 52 minutes before the deadline
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PaddlePunks's itch.io page

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Comments

Submitted

Yeah I suck, but I tried. The easy ai kicked my ass a bunch but it was fun. I love the idea of a cool ass tennis with magic abilities. Each character feels unique and cool. I did the tutorial so learning how to play wasn't the issue but getting the timing right in a real match was very difficult to learn at a first playthrough. The choice of abilities/different hits also feels slightly overwhelming at first, but I suppose these complaints are mostly get good, I'm just giving you insight on how it feels to play at first. Nothing really to say negative about the game itself other than the board is a bit boring so I hope you get something epic to replace it. I'm a fan of this game overall and will try to get better at it. Look forward to more characters and what else you decide to add to it. 

Developer(+1)

Thanks for playing! The timing is tricky at first.

I definitely want to add different more interesting stages, the current "arena" is just drawing with debug lines, basically.

This is a lot more fun than I expected.

On gamepad, it looks like super was automatically mapped to RB instead of B for me? The itch page says it should be both. I also couldn't get the back super and curve supers to work.

There were a couple situations in story mode where the AI would get stuck in a loop of trying to tackle the ball. For example, I'd hit the ball straight ahead, and the AI would run up and block, and this would repeat 5 times until I scored. I'm not sure what conditions led to this, because it didn't happen every time.

Overall this is pretty legit; it really feels like a fighting game. Tempted to boot it up again and finish story mode, now that I figured out the basics.

Developer(+1)

Thanks!

I added a new button and messed up the controls in the tutorial as a result, I should really go through and fix it but it's the kind of thing that easily gets out of date.

> For example, I'd hit the ball straight ahead, and the AI would run up and block, and this would repeat 5 times until I scored. I'm not sure what conditions led to this, because it didn't happen every time.

Yeah, that can happen if it gets stuck in blockstun. I suppose I should make it "give up" after a certain point since you're clearly not going to mess up - that or dash backwards instead. It looks pretty silly, and I think the other parts are pretty natural

Developer

I'm actually not sure what's updated in this version