I beat the rat! The gameplay was surprisingly exciting and fast paced which is a nice subversion of the expectation that match3 games are boring. The art is nice and all the gems are cool. A short tutorial would be nice. I'm not sure what the abilities at the bottom were. Look forward to more enemies and more levels!
I really love this idea in concept - the presentation is pretty nice, but mechanically there were a couple of things which were unclear/immediately caused me issues:
I wasn't sure why the enemy and I were going at the same time/in the same playfield. It made it very difficult to strategise and it took me a moment to realise the game wasn't turn based and that the CPU doing moves wasn't a hint system but actively detrimental and something I should avoid. Not gonna lie, I got bodied by the enemy and I wasn't entirely clear on why, or what was going on for a lot of the game.
There were a number of times where new gems would not drop down, or a void would be left - a couple of times I'm pretty sure I saw gems going up? Because of this, it was very difficult to look ahead as I didn't know when these bugs would occur, or if they were behaving as intended?
Comments
I beat the rat! The gameplay was surprisingly exciting and fast paced which is a nice subversion of the expectation that match3 games are boring. The art is nice and all the gems are cool. A short tutorial would be nice. I'm not sure what the abilities at the bottom were. Look forward to more enemies and more levels!
I really love this idea in concept - the presentation is pretty nice, but mechanically there were a couple of things which were unclear/immediately caused me issues: