I really love this idea in concept - the presentation is pretty nice, but mechanically there were a couple of things which were unclear/immediately caused me issues:
- I wasn't sure why the enemy and I were going at the same time/in the same playfield. It made it very difficult to strategise and it took me a moment to realise the game wasn't turn based and that the CPU doing moves wasn't a hint system but actively detrimental and something I should avoid. Not gonna lie, I got bodied by the enemy and I wasn't entirely clear on why, or what was going on for a lot of the game.
- There were a number of times where new gems would not drop down, or a void would be left - a couple of times I'm pretty sure I saw gems going up? Because of this, it was very difficult to look ahead as I didn't know when these bugs would occur, or if they were behaving as intended?