I don't remember when I played this last but its a really nice game. Its a bit easy to get lost in the campaign I think would help with some different looking scenery other than all outlined black. On that note it doesn't really look like you're underwater, maybe some fullscreen shader or something could help with that - or just get in the way, I don't know. A borderless window option would be nice. Is there a way to see how much money you have left when you're in the shop? The bots seem good for when you want some mayhem, there a lot of different varied weapons! I really like the artifacts.
This game is bursting with soul. I had a lot of fun with all the weapons and platforming, felt like I was always getting better.
I think the game could use a big art pass however; the camera is really close, would be nice to have more view of the surroundings to see where you're going and plan enemy encounters, it becomes very run-and-gun right now. The ui is hard to navigate and read, you throw it all at the player immediately and the names for each shop menu are pretty opaque about what it does; "Paintery" for example. Of course you can open them and grok it decently fast, though I'm still not sure where my points/money was displayed.
I also couldn't scroll the weapons menu, or any menu for that matter.
I'm sure you've got a plan for all this though. The base gameplay is super fun. Reminded me of Risk of Rain a bit, but if cactus had made it.
I didn't get a chance to try the multiplayer so you may be putting more effort towards that.
Maybe this time I will be on time for some multiplayer action. I really want to try some saw strats. I'm not sure if I've ever even noticed the boss fights before. The large fish which kicked my ass seems familiar, so maybe my memory is hazy.
I'm still partial about the floatiness, but I guess it actually works in deathmatch and makes it unique instead of doing another Soldat.
Comments
I don't remember when I played this last but its a really nice game. Its a bit easy to get lost in the campaign I think would help with some different looking scenery other than all outlined black. On that note it doesn't really look like you're underwater, maybe some fullscreen shader or something could help with that - or just get in the way, I don't know. A borderless window option would be nice. Is there a way to see how much money you have left when you're in the shop? The bots seem good for when you want some mayhem, there a lot of different varied weapons! I really like the artifacts.
This game is bursting with soul. I had a lot of fun with all the weapons and platforming, felt like I was always getting better.
I think the game could use a big art pass however; the camera is really close, would be nice to have more view of the surroundings to see where you're going and plan enemy encounters, it becomes very run-and-gun right now. The ui is hard to navigate and read, you throw it all at the player immediately and the names for each shop menu are pretty opaque about what it does; "Paintery" for example. Of course you can open them and grok it decently fast, though I'm still not sure where my points/money was displayed.
I also couldn't scroll the weapons menu, or any menu for that matter.
I'm sure you've got a plan for all this though. The base gameplay is super fun. Reminded me of Risk of Rain a bit, but if cactus had made it.
I didn't get a chance to try the multiplayer so you may be putting more effort towards that.
Maybe this time I will be on time for some multiplayer action. I really want to try some saw strats. I'm not sure if I've ever even noticed the boss fights before. The large fish which kicked my ass seems familiar, so maybe my memory is hazy.
I'm still partial about the floatiness, but I guess it actually works in deathmatch and makes it unique instead of doing another Soldat.
thank you for playing my video game