Attack animations give the feedback needed for an action game
Different items
Controls are ok but it would be nice if jumping was actually useful in combat or platforming
The Bad
Claustrophobic feeling
Camera feels a bit like the one in dark souls when you play with mouse
Game is too dark
Stamina bar is very big but life points are quite difficult to see
Are you serious with that name?
The Ugly
Voxel style feels forced
Main character looks like it's broken when makes an animation
I guess you already know this but Paranautical Activity and Cube World have a more consistent artstyle than your game, these 2 games use a lot saturated colors, which feels really nice specially in Cube World. I would take them as a close reference if you plan on keeping this artstyle.
Comments
The Good
The Bad
The Ugly
I guess you already know this but Paranautical Activity and Cube World have a more consistent artstyle than your game, these 2 games use a lot saturated colors, which feels really nice specially in Cube World. I would take them as a close reference if you plan on keeping this artstyle.