The Good
- Combat works ok
- Attack animations give the feedback needed for an action game
- Different items
- Controls are ok but it would be nice if jumping was actually useful in combat or platforming
The Bad
- Claustrophobic feeling
- Camera feels a bit like the one in dark souls when you play with mouse
- Game is too dark
- Stamina bar is very big but life points are quite difficult to see
- Are you serious with that name?
The Ugly
- Voxel style feels forced
- Main character looks like it's broken when makes an animation
I guess you already know this but Paranautical Activity and Cube World have a more consistent artstyle than your game, these 2 games use a lot saturated colors, which feels really nice specially in Cube World. I would take them as a close reference if you plan on keeping this artstyle.