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A jam submission

TAGLINEView game page

A lightning fast, graffiti-based, parkour shooter!
Submitted by NOTH (@nothstudio) — 2 days, 12 hours before the deadline
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TAGLINE's itch.io page

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Comments

Submitted(+1)

Played the steam demo in April. I have a decent amount of experience with TF2 rocket jumping, titanfall 2, etc. I actually tried making a "swap out different parkour abilities" game for a while

In the open area at the end of the demo, the "Break stuff" challenge seemed crazy difficult. With a well planed route run a dozen times, I could only get to like 30% in the allowed time.

The purple power that makes small temporary platforms on the wall makes way too small platforms. I struggle to jump on top of them for any manuver that isnt just slowly going up a ledge thats too big for me to jump up. I don't see why they can't be as big as the deep rock galactic platform gun.

All of the enemies seem really tanky. I expected the green arm to one shot the weakest enemies, but it doesnt.

Developer

Thank you for the feedback! Sorry it took so long to get back to you; I appreciate you trying out the steam demo- I've got a lot of time in TF2 myself.

The terminal challenges are definitely more puzzle-like:so finding a perfect combination to "cheese" the challenge is the solution- purple shots, high speed green charges, but most importantly the red ability can snag you that vinyl. In the final game the difficulty curve will be much more gradual!

We've included an upgrade in the full game to increase the purple platforms by a good margin, in addition to giving you some extra airtime after firing - hopefully this makes using them a lot friendlier to players! Along with this there are also upgrades to help in combat but I don't think I'll be adding the trader or inventory system to the demo since the release isn't too far off.

All in all appreciate the feedback, I'll take a look and continue tuning some of the challenges. - cheers!