I worked on the performance a bit in the new version, hopefully that helps. Some dungeons have both interior and exterior floors, and the one you get is random. I reset perk levels every time I rework how they work, that's why you had to reassign it. Some attacks and abilities change depending on what weapons you have equipped. So Fiera's Whiteflame Embers make her shoot sparks instead of flames, for example. The chest reward thing is being reworked, since it's a bit weird like you said. Thanks for finding the top bar bug, I've fixed that now. A tip for the level with the wisps (slimes) is that you can step out of the rifts to clear out the enemies and then back in and keep sealing it, it doesn't reset when you step out.
It'd be nice to have an fps counter in settings menu to help with graphic quality
plus low quality still seems pretty high and a bit slow
Now I occasionally had some audio crackling, can you add an option to increase the audio buffer length (not sure if your software lets you do that but some software like SDL let you specify the audio buffer length).
When pausing with ESC, then clicking top right for settings, I think if the character inventory screen could hide, and then reappear when you close the settings, or even better if the character inventory would fade/darken, or even blur, whilst the settings are open. As it is now it isn't looking as good as a little window over the top I think, if all the UI "below" it darkened or blurred while it was open I think it'd be a lot juicier
Now for the map view, pressing M should hide it again, instead of you need ESC to hide it, if M could toggle it that'd be nice. Also if mouse wheel could zoom it in. Also I don't know if its n issue with level design or not but having a moveable / rotatable camera would be great. Because she is always in the center of the screen I suppose it doesn't matter, but I just "feel" claustrophobic when moving down to the bottom of the screen instead of being able to rotate the camera so that she is moving up to the top of the screen instead.
and it would be good to call out that you can switch charas because you might not notice that area of the screen for awhile
maybe like that them a pulsing yellow outline that disappears once you've switched for the first time in a savefile.
cool game, just needs more lewds.
Thank you for playing! Sorry for replying so late!
An FPS counter would be handy yeah, I'll try to add one in the future. Unity quality settings are a bit iffy, but the game is more CPU-heavy than GPU-heavy I think so it's usually not the graphics' fault. I've been trying to fix audio cracklings when I find them, but it's easy to miss. I'll darken the background, thanks. I'll add a map toggle in the future. A rotate-able camera would be neat, but it is kind of a level design issue as well like you said. A prompt for switching characters would be nice, I'll add one!
Comments
I recorded it this time. All DD51 videos:
https://mega.nz/folder/PYMBCI6A#kb__dlWiUsmt-zPha-iBtA
Octavia best girl
Thanks for playing! Sorry for the late reply.
I worked on the performance a bit in the new version, hopefully that helps.
Some dungeons have both interior and exterior floors, and the one you get is random.
I reset perk levels every time I rework how they work, that's why you had to reassign it.
Some attacks and abilities change depending on what weapons you have equipped. So Fiera's Whiteflame Embers make her shoot sparks instead of flames, for example.
The chest reward thing is being reworked, since it's a bit weird like you said.
Thanks for finding the top bar bug, I've fixed that now.
A tip for the level with the wisps (slimes) is that you can step out of the rifts to clear out the enemies and then back in and keep sealing it, it doesn't reset when you step out.
Damn Marmodev, that really is a late reply.
I thought you did not care for video feedback, so I did not record it this DD, sorry.
That's not very intuitive.
I am happy you fixed bugs.
It sucks your game is being targeted by rating bombing on itch. Hang in there buddy, dealing with schizo attacks is part of being a yesdev
When pausing with ESC, then clicking top right for settings, I think if the character inventory screen could hide, and then reappear when you close the settings, or even better if the character inventory would fade/darken, or even blur, whilst the settings are open. As it is now it isn't looking as good as a little window over the top I think, if all the UI "below" it darkened or blurred while it was open I think it'd be a lot juicier
Now for the map view, pressing M should hide it again, instead of you need ESC to hide it, if M could toggle it that'd be nice. Also if mouse wheel could zoom it in. Also I don't know if its n issue with level design or not but having a moveable / rotatable camera would be great. Because she is always in the center of the screen I suppose it doesn't matter, but I just "feel" claustrophobic when moving down to the bottom of the screen instead of being able to rotate the camera so that she is moving up to the top of the screen instead.
and it would be good to call out that you can switch charas because you might not notice that area of the screen for awhile
maybe like that them a pulsing yellow outline that disappears once you've switched for the first time in a savefile. cool game, just needs more lewds.
Thank you for playing! Sorry for replying so late!
An FPS counter would be handy yeah, I'll try to add one in the future.
Unity quality settings are a bit iffy, but the game is more CPU-heavy than GPU-heavy I think so it's usually not the graphics' fault.
I've been trying to fix audio cracklings when I find them, but it's easy to miss.
I'll darken the background, thanks.
I'll add a map toggle in the future.
A rotate-able camera would be neat, but it is kind of a level design issue as well like you said.
A prompt for switching characters would be nice, I'll add one!
No lewds!!