This is a real gem of a game you're making here. Combat feels really fluid, and maybe it's because I'm new to it, but when I ran into enemies it felt kind of like getting into a duel as we sized each other up, really fun stuff. Big fan of the retro aesthetic too. Only a few things I made note of and they're really just personal preferences on my part.
* Would be nice to be able to click to advance conversation. * Slightly disappointed I couldn't jump on top of things. I assume that's to stop people cheesing the AI. * When reading that manual, my first instinct to move to the next page is to click on the bottom-right hand corner of the right page, and the button to go to the previous page at the bottom-left hand corner of the left page. But that's just my own personal preference.
• New system of resisitance debuffs, only one type of resistance can be cut at once • Added minibosses with personal health bars with a name on it • Added green version of powerful crystal "Power Shot" for archers, so now it available for demo players too • Stash now has 4 tabs (previously it was 1 common stash with no tabs) • Added malus inborn trait "Wasteful" (has a chance to waste 2 consumables on use, instead of 1) • Fame bonuses for retirement now: no traits +0%, normal traits +5%, rare traits +7%, malus traits +10%, rare malus traits +12% • Max clan level increased to 45 • Improved some tracks (Title Theme, Floor 2, Credits), replaced track in Clan's Domain with a new one • Power crystal "Bleeding Cut" - bleeding stronger by 25% • Removed sort order button form inventory and stash, now you can sort in both orders just pressing LMB/RMB (Gamepad - A/RB+A) • In the camp and Clan's Domain visible range of quest markers on map ("?" and "!") is unlimited • Fighter's second skill quest, gobloids won't count anymore, 30 cultists are required instead of 50 cultists and gobloids • Sticks now STR/DEX based weapons, instead of being STR-ones, Vagabond's 1st lvl perk "Stick Fight" was removed (did the same thing) • Rogues now have a text message for non-planned break of stealth • All archetypes who use Rage Points can enter relax state only in home places like domain, camp and ally locations (relax makes you loose Rage Points quickly) • Fighter, passive skill, 1 tier upgrade, instead of medicine pot power => +50% combat passive RP regen • For rage classes skills like weapon buffs and crystal helpers won't require prepared RP before activating it • Some balancing for an OP skill Multi-Hit, blue quality won't reduce damage penalty from -30% tо -20% anymore, heavy weapons increase this penalty by 5% • Archer's Quick Shot, trick points cost can be reduced from 2 to 1 with upgrades • Trait "Oblivious" changes: now its rare malus trait, instead of not seeing himself on the map just forgets about healpots and potions on the map, picture of it updated • Renewed hp bars of enemies • Fixed some ugly bugs
Comments
Sorry, could not get it to work, might have to download something to make it play on my shitass computer.
FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_moon
D3DXCompile failed - result
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_o_grass_title_Draw_0 (line 15)
It looks like it asks for manually installed DirectX 9c, it always fixes this problem.
I will install it later and get back to your game then, it looks cool!
This is a real gem of a game you're making here. Combat feels really fluid, and maybe it's because I'm new to it, but when I ran into enemies it felt kind of like getting into a duel as we sized each other up, really fun stuff. Big fan of the retro aesthetic too. Only a few things I made note of and they're really just personal preferences on my part.
* Would be nice to be able to click to advance conversation.
* Slightly disappointed I couldn't jump on top of things. I assume that's to stop people cheesing the AI.
* When reading that manual, my first instinct to move to the next page is to click on the bottom-right hand corner of the right page, and the button to go to the previous page at the bottom-left hand corner of the left page. But that's just my own personal preference.
The most important changes since last DD (50):
• New system of resisitance debuffs, only one type of resistance can be cut at once
• Added minibosses with personal health bars with a name on it
• Added green version of powerful crystal "Power Shot" for archers, so now it available for demo players too
• Stash now has 4 tabs (previously it was 1 common stash with no tabs)
• Added malus inborn trait "Wasteful" (has a chance to waste 2 consumables on use, instead of 1)
• Fame bonuses for retirement now: no traits +0%, normal traits +5%, rare traits +7%, malus traits +10%, rare malus traits +12%
• Max clan level increased to 45
• Improved some tracks (Title Theme, Floor 2, Credits), replaced track in Clan's Domain with a new one
• Power crystal "Bleeding Cut" - bleeding stronger by 25%
• Removed sort order button form inventory and stash, now you can sort in both orders just pressing LMB/RMB (Gamepad - A/RB+A)
• In the camp and Clan's Domain visible range of quest markers on map ("?" and "!") is unlimited
• Fighter's second skill quest, gobloids won't count anymore, 30 cultists are required instead of 50 cultists and gobloids
• Sticks now STR/DEX based weapons, instead of being STR-ones, Vagabond's 1st lvl perk "Stick Fight" was removed (did the same thing)
• Rogues now have a text message for non-planned break of stealth
• All archetypes who use Rage Points can enter relax state only in home places like domain, camp and ally locations (relax makes you loose Rage Points quickly)
• Fighter, passive skill, 1 tier upgrade, instead of medicine pot power => +50% combat passive RP regen
• For rage classes skills like weapon buffs and crystal helpers won't require prepared RP before activating it
• Some balancing for an OP skill Multi-Hit, blue quality won't reduce damage penalty from -30% tо -20% anymore, heavy weapons increase this penalty by 5%
• Archer's Quick Shot, trick points cost can be reduced from 2 to 1 with upgrades
• Trait "Oblivious" changes: now its rare malus trait, instead of not seeing himself on the map just forgets about healpots and potions on the map, picture of it updated
• Renewed hp bars of enemies
• Fixed some ugly bugs