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(2 edits)

The most important changes since last DD (50):

• New system of resisitance debuffs, only one type of resistance can be cut at once
• Added minibosses with personal health bars with a name on it
• Added green version of powerful crystal "Power Shot" for archers, so now it available for demo players too
• Stash now has 4 tabs (previously it was 1 common stash with no tabs)
• Added malus inborn trait "Wasteful" (has a chance to waste 2 consumables on use, instead of 1)
• Fame bonuses for retirement now: no traits +0%, normal traits +5%, rare traits +7%, malus traits +10%, rare malus traits +12%
• Max clan level increased to 45
• Improved some tracks (Title Theme, Floor 2, Credits), replaced track in Clan's Domain with a new one
• Power crystal "Bleeding Cut" - bleeding stronger by 25%
• Removed sort order button form inventory and stash, now you can sort in both orders just pressing LMB/RMB (Gamepad - A/RB+A)
• In the camp and Clan's Domain visible range of quest markers on map ("?" and "!") is unlimited
• Fighter's second skill quest, gobloids won't count anymore, 30 cultists are required instead of 50 cultists and gobloids
• Sticks now STR/DEX based weapons, instead of being STR-ones, Vagabond's 1st lvl perk "Stick Fight" was removed (did the same thing)
• Rogues now have a text message for non-planned break of stealth
• All archetypes who use Rage Points can enter relax state only in home places like domain, camp and ally locations (relax makes you loose Rage Points quickly)
• Fighter, passive skill, 1 tier upgrade, instead of medicine pot power => +50% combat passive RP regen
• For rage classes skills like weapon buffs and crystal helpers won't require prepared RP before activating it
• Some balancing for an OP skill Multi-Hit, blue quality won't reduce damage penalty from -30% tо -20% anymore, heavy weapons increase this penalty by 5%
• Archer's Quick Shot, trick points cost can be reduced from 2 to 1 with upgrades
• Trait "Oblivious" changes: now its rare malus trait, instead of not seeing himself on the map just forgets about healpots and potions on the map, picture of it updated
• Renewed hp bars of enemies
• Fixed some ugly bugs