Replaying this from the beginning, I will write down my thoughts as I play in the hope that you might find some of them useful.
Holy hell. I finally understand how the ladders work. It was me misinterpreting them all along… I retract all previous statements about the ladders, they are actually easy to use.
The tutorial book which explains them is actually really clear, but I have misinterpreted it every time I have played. I don't know if it needs to change or if I am just stupid.
I think your mud-texture looks a lot like cake. Perhaps you could have cake instead of mud in Bonkas world but with the same effect.
It is kind of funny that the soccer-ball can kill an enemy without actually hitting it, for instance by the enemy walking into it before it despawns.
Character-animations always spazz-out when pushing objects.
There is a very vaguely nostalgic feeling to all of the visuals, I think this is why this always makes me think of vaporwave, misplaced objects and a feeling of nostalgia.
There is a very strong sense of “family” with all of these characters.
I really like the Hirdrih introduction cutscene, I think it shows that your artstyle is improving as well. Bonka is still my favorite. Lots of fun references in Hirdrih. I was almost completely sure that the lightbulb would be some kind of pick-up.
The character-animations does not spazz-out when pushing the batteries.
Quite liked the design of Bohr.
Looking forward to the next update!
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