Nice game, too difficult for me, at least if you are meant to do each map in the first 1 to 3 tries, but I did complete all the campaign levels. I streamed it if you want to see it.
Thanks I appreciate you completing the game even if it was hard, is there anything in particular that gave you trouble? Balance has been an afterthought so far.
I did enjoy the game, do not get me wrong, I just do not feel that I am playing it the way that this genre of games are meant to be played. But I am not experienced in this genre, and my expectations for your game specifically may be wrong.
Swat in 2d is a great idea. Regarding the demo, there's A LOT of actions and things to do, it got super overwhelming quick and i dont think players will remember all the things in the tutorial by doing them once. I would have prefered if you introduced things in levels and then had 1-3 levels on that one thing (grenades, commands, cover etc).
You got all the building blocks just need to smooth out the journey a bit. Good job, will follow!
Content: -Civilians and hostages. -One new campaign with 3 new levels: Abandoned building, Necroterror, Potion Shot holdup -3 New enemies: Necromancer, knight, skeleton (3 variants)
Improvements: -Improved command UI with wheel selection. (with sensitivity options you can change) -cosmetic improvements to all levels. -minor editor improvements. -Cosmetic improvements for Drug Bust Odyssey campaign. -Autoreload for single shot weapons (bows) -Partial reload (No need to complete the whole animations) for magazine weapons (except shotguns which reload shells individually anyway)
Known bugs: -Move + use doesn't work correctly if the first squadmember isn't the one that has to use the equipment. -Sometimes the volume slider gets stuck. Delete the options.dat file in ./GameData and it should fix itself.
Comments
Nice game, too difficult for me, at least if you are meant to do each map in the first 1 to 3 tries, but I did complete all the campaign levels. I streamed it if you want to see it.
Thanks I appreciate you completing the game even if it was hard, is there anything in particular that gave you trouble? Balance has been an afterthought so far.
Of course, could you link it?
I did enjoy the game, do not get me wrong, I just do not feel that I am playing it the way that this genre of games are meant to be played. But I am not experienced in this genre, and my expectations for your game specifically may be wrong.
The video is here, at 1:45:00: https://www.twitch.tv/videos/1969737788
This reminds me of police story. I really like it, but I'm not skilled enough. Also I'd prefer if I could keep playing after the hostage dies.
Thanks for playing, sorry the game is too hard, I should probably add a simpler campaign to ease people into the gameplay.
Fun!
Swat in 2d is a great idea. Regarding the demo, there's A LOT of actions and things to do, it got super overwhelming quick and i dont think players will remember all the things in the tutorial by doing them once. I would have prefered if you introduced things in levels and then had 1-3 levels on that one thing (grenades, commands, cover etc).
You got all the building blocks just need to smooth out the journey a bit. Good job, will follow!
Thanks for playing and I'm glad you found the game fun.
Good point on the learning curve, a couple of intermediate tutorial levels should do the trick
DD 53:
Content:
-Civilians and hostages.
-One new campaign with 3 new levels: Abandoned building, Necroterror, Potion Shot holdup
-3 New enemies: Necromancer, knight, skeleton (3 variants)
Improvements:
-Improved command UI with wheel selection. (with sensitivity options you can change)
-cosmetic improvements to all levels.
-minor editor improvements.
-Cosmetic improvements for Drug Bust Odyssey campaign.
-Autoreload for single shot weapons (bows)
-Partial reload (No need to complete the whole animations) for magazine weapons (except shotguns which reload shells individually anyway)
Known bugs:
-Move + use doesn't work correctly if the first squadmember isn't the one that has to use the equipment.
-Sometimes the volume slider gets stuck. Delete the options.dat file in ./GameData and it should fix itself.