I like your idea very much (monetize a tech demo for your actual game)
Bear game is... okay. I Know you don't care very much (since you have your real game), but here it goes:
Controlling bear is not very fun; the animations are cool, for five minutes. Let's sadly add that levels are not fun to traverse, just think of crazy taxi. You will need a lot of work to make this good.
- great soul in the menus overall
- in menus, add a cooldown when you move to the next selection, or active the action on button release, not press
- in pause menu you can move only with the d-pad and not with L-analog (Xbox pad)
- I'm a pad player, but jesus your keyboard default buttons have horrible placing (I know you can rebind them, but come on)
- dodge and dropkick together are redundant. Since dropkick is cooler (and has more sense to be done in movement), remove the dodge action and make dropkick do double duty to kill humans and brake crates, imo it's cleaner design
- air flip could be used to jump obstacles and add more turbo juice
ED: I download your new version and had no cam issues.
You're not the first person to say that, I dunno wtf is up with this camera. When you say 'shaking', what's that like? Like just an up and down juddery wreck or something?
Comments
I love the sounds and the visuals
I like your idea very much (monetize a tech demo for your actual game)
Bear game is... okay. I Know you don't care very much (since you have your real game), but here it goes:
Controlling bear is not very fun; the animations are cool, for five minutes. Let's sadly add that levels are not fun to traverse, just think of crazy taxi. You will need a lot of work to make this good.
- great soul in the menus overall
- in menus, add a cooldown when you move to the next selection, or active the action on button release, not press
- in pause menu you can move only with the d-pad and not with L-analog (Xbox pad)
- I'm a pad player, but jesus your keyboard default buttons have horrible placing (I know you can rebind them, but come on)
- dodge and dropkick together are redundant. Since dropkick is cooler (and has more sense to be done in movement), remove the dodge action and make dropkick do double duty to kill humans and brake crates, imo it's cleaner design
- air flip could be used to jump obstacles and add more turbo juice
ED: I download your new version and had no cam issues.
Excellent feedback, thank you. Some good points as well, will work on those.
There is something wrong with the demo-version, the map keeps shaking.
You're not the first person to say that, I dunno wtf is up with this camera. When you say 'shaking', what's that like? Like just an up and down juddery wreck or something?
Yes, up and down juddery wreck, it makes it kind of unplayable unfortunately. Checked the first map and the tutorial and it was the same effect.
To clarify, this happens as you move, there might be some connection between the movement and the camera not working properly.