On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

deadengine

22
Posts
7
Followers
A member registered May 07, 2023 · View creator page →

Creator of

Recent community posts

Yeah, I realised far too late that the volume settings don't seem to properly set the volume. Added to the list. As is the rest of your observations! Thank you!

Excellent feedback, thank you. Some good points as well, will work on those. 

You're not the first person to say that, I dunno wtf is up with this camera. When you say 'shaking', what's that like? Like just an up and down juddery wreck or something?

An impressively immersive thing, with a really coherent art style that locks me into it, probably because of how old I am. I have nothing to add in terms of critique, other than "I would probably buy this", presumably after hearing a bunch of people talking about how actually effective it is, actually. 

That sort-of Omori vibe, innit? In a good way. 

Will get to the bugs eventually. Probably. Hopefully.

Am incredibly British. Hate the package mission myself, so will be utterly redoing that one.

Turbo is PROBABLY coming. 

Awesome, thank you. Will address a lot of that stuff, seem to have a few people having similar issues so it's going to need reconsidering. 

Perfect feedback, thank you. Have actually done a quick fix on where you get teleported after exiting the shop already, so consider that one handled. Rest of it, I won't bore you with individual responses, I'd get really tedious. But they're all going into consideration in a big feedback doc.

Thank you very much indeed. Will probably work in an 'overall story' but I'm conscious of going too hard with overscoping. But I do like writing, so I'll slip something in there somewhere, I think. 

Thank you! Will pop your feedback on a doc I'm reviewing as I go forward, see what I end up adjusting. Much appreciated.

Sorry about the Esc thing! I put it in last minute because I realised keyboard controls didn't have a 'quit' option, forgetting that it's also the key I tied to exiting menus. My own fault for testing with a gamepad and the Back button exiting. 

Thank you for all of this. Have put it into a feedback doc I'll be reading through and considering as I go forward. Not gonna respond to most of your inidividual points because I'd probably put you to sleep with how tedious I'd get, other than:

This level will be level 1, which is why it's so easy.

The package mission especially is a garbage fire and will probably get entirely reworked, because it's basically just the chicken mission but worse. 

Thank you for all of this. Have put it into a feedback doc I'll be reading through and considering as I go forward. 

Thank you especially for the machine you tested it on, that's invaluable and I couldn't be more grateful. 

Sorry about the esc thing! I put it in last minute because I didn't have a 'quit' option, and completely forgot that it closes menus too. 

No idea how I'm going to resolve the music issue. Might go to /mu/, see if they have any bands who want some promotion or something. Dunno.

Oh that doesn't look good. And yeah, the copyrighted music is just for /agdg/ purposes, honestly. Will never make it out of our bubble. Good for 'setting a scene' for now. 

Excellent concept, really smooth to play as long as you use a gamepad. I presume we're at 'proof of concept' level, and you're looking where to take this.  Something like a 90-degree yaw on the shoulder buttons would be nice for doing the 'dramatic tight gaps between buildings' thing. Further down the line, maybe a speed boost for a 'dive' , and a little more fluidity on the animations and all that, but I think that's way off for now. Carry on! Great little tech demo. 

I don't know how you got this to be 4mb. It's really smooth, works really well, took me a while to memorise the controls but once I did, all fine. Great tech demo, interested to see more. 

It's really simple, clever, intuitive, and I'm shockingly shit at it. Which is good! Seems like a very retro game, very 'Atari', and I like that a lot. You've got a strong understanding of the arcade 'base'. I dunno what else you'd need to know to improve, really. Depends on what you want it to 'become'. 

Really clever, and you've got a weirdly high level of polish considering. I can't get very far because I'm playing it on a laptop on my stomach, and it's a bit awkward to control, but if you could get some gamepad controls in, I think I'd be able to get really comfy with it and spend a few hours getting into it. It's great, it's like Braid but with something else to do. Your camera movement's smooth, the playable 'tutorial' intro bit is intuitive, the first instinctive set-piece for learning how the time mechanics work is great, it's just really well made. Well done.

The gun IS good. What you've got down really well is, when you just look at a screenshot/gif, and you think "I know EXACTLY what that game is like", and then it IS. That's a massive plus, and you've nailed all the basics. Just really satisfying to play, got that short burst thing down right. I've just bought a Steamdeck and I can see this being exactly what I want to play on there, if you make it that far.