Yeah, I realised far too late that the volume settings don't seem to properly set the volume. Added to the list. As is the rest of your observations! Thank you!
deadengine
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An impressively immersive thing, with a really coherent art style that locks me into it, probably because of how old I am. I have nothing to add in terms of critique, other than "I would probably buy this", presumably after hearing a bunch of people talking about how actually effective it is, actually.
That sort-of Omori vibe, innit? In a good way.
Thank you for all of this. Have put it into a feedback doc I'll be reading through and considering as I go forward. Not gonna respond to most of your inidividual points because I'd probably put you to sleep with how tedious I'd get, other than:
This level will be level 1, which is why it's so easy.
The package mission especially is a garbage fire and will probably get entirely reworked, because it's basically just the chicken mission but worse.
Excellent concept, really smooth to play as long as you use a gamepad. I presume we're at 'proof of concept' level, and you're looking where to take this. Something like a 90-degree yaw on the shoulder buttons would be nice for doing the 'dramatic tight gaps between buildings' thing. Further down the line, maybe a speed boost for a 'dive' , and a little more fluidity on the animations and all that, but I think that's way off for now. Carry on! Great little tech demo.
It's really simple, clever, intuitive, and I'm shockingly shit at it. Which is good! Seems like a very retro game, very 'Atari', and I like that a lot. You've got a strong understanding of the arcade 'base'. I dunno what else you'd need to know to improve, really. Depends on what you want it to 'become'.
Really clever, and you've got a weirdly high level of polish considering. I can't get very far because I'm playing it on a laptop on my stomach, and it's a bit awkward to control, but if you could get some gamepad controls in, I think I'd be able to get really comfy with it and spend a few hours getting into it. It's great, it's like Braid but with something else to do. Your camera movement's smooth, the playable 'tutorial' intro bit is intuitive, the first instinctive set-piece for learning how the time mechanics work is great, it's just really well made. Well done.
The gun IS good. What you've got down really well is, when you just look at a screenshot/gif, and you think "I know EXACTLY what that game is like", and then it IS. That's a massive plus, and you've nailed all the basics. Just really satisfying to play, got that short burst thing down right. I've just bought a Steamdeck and I can see this being exactly what I want to play on there, if you make it that far.