-Quick and to the point, simple tutorial for a simple game
-Bite-sized levels usually consist of a single challenge that needs to be solved, but leaves very little room for error. Any kind of recovery is usually impossible
-Can be beaten in under a minute, with each level taking around 5 seconds to complete
-A bit too fast-paced for my old brain
-Game would be a nightmare if it had a double jump and aerial positioning, I'm glad that it doesn't
-It's so short and polished that I can't really find any problems with it. It's just solid platformer, simple as that.
-Reminds me of the elephant game from newgrounds, the one that used the same room and varied up the traps in it
-Cute main character, but where are the breasts?...
-No difference in splash art after finishing game on hard (maybe with 0 deaths?)
-The contrast between sex appeal and tough platforming pretty much forces the player to stop viewing MC as sexy, I don't know how that happened. Maybe that's because of lack of gratuity and costumes not actually providing anything lewd during gameplay. Good decision, if intended.
-Capturing the game in OBS does so in a very small window, even when game itself is in full screen
-Lack of gamepad support is outright criminal for this kind of game, my fingers were hurting
Love the game, hate precision platformers with a passion. But it's a really nice project - if you manage to cobble together like 40-50 levels (with remixes, probably), a couple of alternate characters and stick a story to it - could be a nice-selling indie game. I wonder what you'll aim for in the end - the ecchi crowd or people who love these kinds of platformers. There's not exactly a big overlap between those two groups
For some stats - initial death counter was 328 on easy mode, and it took around 8-9 recordings for the one I'll attach in the google doc. There's also a small visual bug involving costumes.
https://docs.google.com/spreadsheets/d/1Prwa_Y_pj4DKeLiee2HIJjmXHrlGm9VuiyllJpNz...
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