Really enjoyed the demo! The sprites were really good and the OST is solid. The proc gen seemed to work really well too. My only grip was trying to figure out how to get past the electric field in the tutorial. Got stuck for a bit but maybe I just didnt see the switch.
Thanks for the feedback- glad to hear that you liked it!
The tutorial is something we've tried a bunch of different things for, and we'll probably be redoing that a couple more times before the game's full launch. A lot of people have commented that there are too many targets to hunt down to remove that barrier, so we'll likely be reducing that or making the area a little smaller so it's easier to find the targets.
Comments
Really enjoyed the demo! The sprites were really good and the OST is solid. The proc gen seemed to work really well too. My only grip was trying to figure out how to get past the electric field in the tutorial. Got stuck for a bit but maybe I just didnt see the switch.
Thanks for the feedback- glad to hear that you liked it!
The tutorial is something we've tried a bunch of different things for, and we'll probably be redoing that a couple more times before the game's full launch. A lot of people have commented that there are too many targets to hunt down to remove that barrier, so we'll likely be reducing that or making the area a little smaller so it's easier to find the targets.
Cheers \o/
Putting this here because I forgot to when I submitted:
Patch notes: https://pastebin.com/w3JG1sRu