Most likely more of a mech or power suit
HurriCreates
Creator of
Recent community posts
First things first thank you for playing and reviewing. I think round 8 glitches due to spawning logic. It should be fixed next time. The ability to stop is because I plan to add hovering to the game. The player isn't actually going to be flying a biplane in the full game haha.
My hope is to make an action sandbox type of game if I can scope it right.
Very good game! Everything feels polished and it was a great experience overall. Some critique I have is related to the camera. It could use a little bit of smoothening when moving quickly. It comes off as jittery and confusing when fighting. The UI and sounds were fantastic and the combat felt good. The weapons could use a little balancing but I'm sure that will come with time.
Had a lot of fun trying your game. The graphics were great and the UI was good. As far as the controls go I think they could use some polish. It was very difficult to get through combat while scrambling to learn the entire keyboard worth of controls. Maybe a limited moveset would be better or at least streamline combat
Had a couple of crashes during combat and on player death. Also had a crash trying to get on the boat. The rts mechanics work as intended and the formations are cool. I was able to steamroll enemies with numbers so maybe there is way to introduce the other mechanics that require more tactics as a tutorial? Enjoyed the game where it is and cant wait for more!