I know it's supposed to be Diablo x Touhou but your game reminds me a lot of Epic Battle Fantasy in that is has a bit of that 00s "rawr xD" flavor of weebery that's rather charming.
I unfortunately seem to have accidentally hit the stop recording hotkey while playing the game, but the gist of it is that the tutorial is a bit too front-loaded, there is too much time spent walking between enemy clusters, cutscenes look a lot better (and just really high-effort in general) with these models, the character hub is extremely soulful, the world map is a bit confusing with too much insufficiently coded information.
The new models are really good, it's a huge improvement.
At first I didn't understand why I couldn't pick up the red pills on the ground. It would be nice to have a small popup message that says your health is full at least in the first level or two, or maybe as an option that you can then turn off.
I still think you should have an option to auto-equip stronger items of the same type. Often there's no choice to make, it's a direct upgrade so spending time in the menu prevents you from enjoying the gameplay. Alternatively have less items of the same type.
An enemy got stuck outside the level and I got softlocked.
During the forest level with the ambush, you can barely hear the music.
It's hard to tell how long the shield ability of Vanaia lasts because you're looking at the character and not the HUD.
The trees in this level could use shadows that are less dark.
With a little more bug fixing and polish the game feels ready. Well done! The game is really enjoyable.
Comments
I know it's supposed to be Diablo x Touhou but your game reminds me a lot of Epic Battle Fantasy in that is has a bit of that 00s "rawr xD" flavor of weebery that's rather charming.
I unfortunately seem to have accidentally hit the stop recording hotkey while playing the game, but the gist of it is that the tutorial is a bit too front-loaded, there is too much time spent walking between enemy clusters, cutscenes look a lot better (and just really high-effort in general) with these models, the character hub is extremely soulful, the world map is a bit confusing with too much insufficiently coded information.
The new models are really good, it's a huge improvement.
At first I didn't understand why I couldn't pick up the red pills on the ground. It would be nice to have a small popup message that says your health is full at least in the first level or two, or maybe as an option that you can then turn off.
I still think you should have an option to auto-equip stronger items of the same type. Often there's no choice to make, it's a direct upgrade so spending time in the menu prevents you from enjoying the gameplay. Alternatively have less items of the same type.
An enemy got stuck outside the level and I got softlocked.
During the forest level with the ambush, you can barely hear the music.
It's hard to tell how long the shield ability of Vanaia lasts because you're looking at the character and not the HUD.
The trees in this level could use shadows that are less dark.
With a little more bug fixing and polish the game feels ready. Well done! The game is really enjoyable.