Again, v good idea, but your implementation is lacking.
Lack of singleplayer means you will get approximately 0 plays. I'm testing it, but playing as both players. As an indie or amateur dev, you really need a singleplayer mode.
One hit kill feels bad.
Asteroids are really big compared to the planets. That's good for visibility, but hard to dodge out of the way in time.
Asteroids spawn almost immediately when the level starts. You have maybe 2 seconds to dodge the first one.
Menu buttons don't have enough contrast.
Tutorial text and arrows are v cute. The player can wander off in the tutorial. The first asteroid in the tutorial can get lost.
Comments
I spent my time poorly and i didn't really plan anything => the code is all over the place and there is almost no content.
I might pick this up in the future but for now i exclude it. Even if i get 0 plays, i'm happy enough i don't have to worry about deadlines.