Very cute bunnies! I like the idea that the fences had durability. I wish they easier to build because there seems to be some delay but nothing terrible. Can't wait until the medicine feature is implemented! All very timely due the rona but still light-hearted, very fun.
Good concept and also fun using the tension of the lava coming for you with the need to slow down to do puzzles a very solid game concept forcing people to slow down when all they want to do is rush. My suggestions would be to speed up the lava and add what the controls are in game. being on the page is fine but nothing is better then just being able to jump in
Almost all of the UI is far too small and the player has very little control over where fences and items are placed. The 3D environment is cute and bubbly, but I'm not sure now I feel about it mixed with the 2D pixel bunnies. The animated story cards before the game starts should also take up a majority of the screen, and not have the default Unity sky background behind it.
Overall a fun game idea however, you need to have more to your instructions rather then just pictures, overlaying what the ineract button is would be very beneficial to you and players.
So I am not sure if it was intentional or not but Reloading is not a thing or if it is there is a lacking of instructions for it. You have very little if any at all, direction in what you're supposed to be doing. The floor shift was awesome.
So it looks like you guys where aiming for procedural generation which seemed to work pretty well and that is very cool wandering through shifting halls with the fear of the dark is very neat. Thinks to look towards for improvement, a lot of your props where drastically different in scale sometimes things where massive and others very small. if this was intentional disregard this but if not nailing down scale and export settings are key. The only other thing is it felt like I had very little time with light available when using it, and due to how dark it is without it it makes the game very hard to traverse when looking for another candle without falling into a hole. otherwise I enjoyed the concept and overall gameplay
So overall the sound design was good and held a good atmosphere and a nice concept. Personally though things that could be improved are the feedback between the player and the elements around them. Many times I could barely tell if I'd even clicked something or when the text on the walkie talky changed, There is also no way to clearly see the text change on the walkie at the distance you need to be in order to click it. A good concept but with lack of feedback when attempting to do something it makes it difficult to play.
I really liked the shifting and rising of the floor, when it happened I was like "Oh wow okay, this is neat and different." Unfortunately, the game seems mostly broken. The gun shooting animation only plays once when you shoot it for the first time, and then the gun seems to stop working. The jump also stopped working on me after a few jumps as well. I would also recommend incorporating your instructions into the game play rather than hiding them super tiny in the pause menu when you press the Esc button. Overall, I think if I had actually been able to play the game as intended it would have been fun.
The default unity sky background behind the UI pages hurts my soul. The game is confusing at first, and it takes playing a few times to understand what's happening. I think every time I fall through the floor I'm being attacked by a shadow? I think? The giant 3D arrow that I'm guessing is a guide doesn't seem to work all the time, and it would be nice to see it more incorporated into the game. A nice particle effect creating a path on the floor, or a floating orb. I would also recommend incorporating the directions for the game into the game play rather than just having the player read them on a separate page. The small shadow character is cute, and I'm impressed by the amount of detail that was included in the character model considering it was probably done in two days at the most.
There needs to be more interactivity and feed back in the speech UI coming from the walkie talkie. It took me a while to even realize that the text was changing, I thought that the game was broken. The environment and sound together create a nice spooky and abandoned feeling. One of the only teams with a decorated itch page, nice. Particle effects are more of a distraction then an immersive, I thinks it might be because the particles themselves are too large. Overall the game is lacking the feedback the player needs to actually feel like they are playing the game.