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How your entry fits the theme
Collecting energy from the sun as a spaceship!
Diversifiers used
Deja Vu: Incorporate last jam's theme into your game (Take Flight) -- spaceship
International: Create a game that can be understood regardless of which language the player speaks. (controls and mechanics based aside from menus)
Pacifist Run: Create a game with no combat.
Musical: Include original music in your project.
Expansive: Include something vast and open in your project (space)
Juicy: Add particles, screen shake, or other juicy effects to your project.
Title Drop: In-game above battery bar
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Comments
Very neat! The visuals are absolutely on-point.
+ Great presentation. Visuals and music are very impressive
+ Having functional leaderboards is a very cool addition
+ Solid gameplay with effective UX
- I would love to have a different control scheme. ASDF feels a bit awkward, as I'd rather use two hands. Moreover, I'd rather control the ship just moving left and right one lane at a time. Maybe that's my audiosurf credentials showing.
- The performance issues are definitely real on that initial playthrough. They do go away, but I had two minute-long freezes off the bat.
- Some VFX to draw attention to exactly how your score increases would make a big difference. I'm not collecting solar flares, I'm avoiding waves of meteors, and i had to figure that out logically rather than the game showing me why my score was increasing through visuals.
Thanks for the great feedback!
We definitely want to implement control options in the future. And the web-build initial delay is really weird, it works fine on a normal godot build! So we gotta troubleshoot that...
We're also thinking about doing some overhaul on the score system as we update the game too, and yeah, totally agree about having more transparency on the score!
Thanks for playing and for the great comments