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cjee246

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A member registered 73 days ago · View creator page →

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This is awesome!!!!

Thanks for the great feedback!

We definitely want to implement control options in the future. And the web-build initial delay is really weird, it works fine on a normal godot build! So we gotta troubleshoot that...

We're also thinking about doing some overhaul on the score system as we update the game too, and yeah, totally agree about having more transparency on the score!

Thanks for playing and for the great comments

Nice 😁 looking forward to it! Hopefully there’ll be gameplay updates once you’ve mastered this 😉

This is really cool! Music and art are awesome!

What a gorgeous game!!

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Really awesome, tough game!

Edit: Actually what would be nice are like level codes to skip if you wanna come back to this game!

This is a huge amount of output in such a short time, super impressed!!

There were 10 of us in Edmonton problem solving this game, very well done!

This is awesome... super punishing....

fun game! I got 790...

25150!


got a lot of great ideas here! I think you need a better instrument patch though. IMO it doesn’t scale well between different note velocities. Kind of makes it sound like you’re just tweaking the volume knob rather than playing and interacting with the instrument. I dunno, I feel like a better synth could bring those notes more alive!

This is super heroic!!! Great job achieving that with the sound palette you used! Super creative!

in general, not in this contest hehe

I love the commitment to whole tone. I think you got the whole tone heroic stuff down here. Sometimes it’s just the crescendo into big instrumentation and you get a unique heroic sound because you’re using whole tone and hardly anyone else is.

great work! Drumming especially! Love the 7/8 or whatever, not great at pinpointing time sigs myself…

I love the sound and the theme! Very evocative.

hahaha noted about the eagle 😅. Thanks for the feedback!

this is sweet jrpg esque pop-rock I dunno I’ll stop now. It’s great!


I think maybe getting a different/louder snare might work for you. It sounds like it wants to come out but is actually drowned out by the hats. Love the break transition.

Great job! Love the whole tone ending! Sounds like someone died haha


I’d suggest play around with the note velocity and legato on your strings. Every note starts quiet and ramps up and it starts to pop out a bit much after a while.

Perfect title for this track!

love the sound design!!

Sweet chiptune!!! I think you can maybe do some note modulation for those held notes in the middle to give it a little movement. Like a tapering vibrato maybe. I dunno it’s all real good!

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super unique, so much energy!!


what VSTs are you using???

I love the genre blend! Sounds super cool!

this is great!

Thanks for the kind comment!!

Omg I’m so glad you asked haha! My partner and I went out into the wilderness (i.e., the city ravine) and took pictures with our dice. It was part of our RPG music pack project that you can find here with many more dice covers!!

These sounds are phenomenal! What VSTs do you use??


I think your strings could benefit from a little bit of a high end boost (maybe like an 8kHz shelf or something). Sick stuff though!!

Nice work! I love the composition. Also, genius making an overture for this jam; what a concise way to get a flurry of ideas in a single track. Lots of work though haha.


only thing I can think is to play with some effects maybe? I think the piano could use some reverb/delay. In the mid section where it’s all spooky. I think a lot of the transitions and different sections can be characterized with more separation, and FX might be the way to go. Composition is so strong that you really want to highlight it.

ya I didn’t make this as a proper loop track 😞. The idea is that it does loop from the fade-out and onwards.

I love the sound choice and spookiness!!

This is excellent!

Thank you for the thoughts! I also think it’s crowded at the 1:30, but was time limited. A lot of things would have wanted to address with more time (basically all of which you said!)

thank you for the feedback! I also agree I think it’s way too busy but I was on a time limit. Partly why the lead didn’t get its due spotlight, trying to balance the following section. Should have just removed parts instead.

Oh no sorry I just wasn’t sure if you were cuz my headphones weren’t great. I think you just need to turn the guitar up. Never really good to sidechain to kick/snare with rock/metal. Just gotta trust the instruments to self-balance

Thanks! Ya I was also contemplating how much further to expand it and if it gets stale or not. Great feedback

For sure! So I do a lot of rock/metal so I use EZDrummer and a metal add-on pack. I think it was like 300-400 USD total, kind of pricy if you’re just dabbling. 

For guitar samples I’ve not really been able to replace just real recordings and amp effects software (I use guitar rig and some other stuff)


but you can get some pretty heavy synths by just modulating them using distortion and saturation. Here’s one of my heavy synth tracks:  https://calvinjee.bandcamp.com/track/temperature-limit-exceeded-encounter

I love these sounds, what plugins do you use??

I also saw Axl to be a funky guy!!! Love the vibes!

Oh man, vocals! What a brave submission, good stuff!! Also, so fitting with the character!


Personally, I’d want everything to hit harder. More distorted guitars and bass. More velocity on the drum hits. But awesome work!