So in the time leading up to the start of the jam, we are essentially going through pre-production. This is something that isn't a part of most game jams, however I think it is beneficial to all of us as new game devs. So what is allowed during pre-production is basically anything that does not involve the actual production of assets towards your game.
You CANNOT
- Start a Unity project for the game
- Make 3D models, animations, scripts, textures, or any other assets specifically towards the game jam
You CAN
- Create a GDD and begin to document your ideas
- Plan your production cycle
- Create concept art and any other resources for planning your concepts and designs
If there is anything else you are not sure is allowed prior to the start of the jam, leave a comment on this thread and I will get back to you.
Make sure you plan your games scope according to the allotted time for the jam, and the strengths of each of your team members. Underestimate your own skills to ensure that you will be able to achieve your planned designs, and have a potentially polished product.