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Smallest World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of theme | #2 | 2.875 | 2.875 |
Stetic | #3 | 2.625 | 2.625 |
Balanced difficulty | #6 | 2.625 | 2.625 |
Controls | #7 | 2.375 | 2.375 |
Funny | #8 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
too hard for me
The game is way better now, I actually had fun playing it, thanks for updating, highscore was low, tho only 83... (EDIT: 167)
If you let me indulge in some more suggestions: I think that it would be very cool if you could manage to make the horizontal platforms take the player along like the vertical ones do.
Other than that, I think it would be more fun to retry the game if I had the ability to press (idonno) `R` or maybe the jump button, and have it reset the game when I'm in the game over screen, as aiming the mouse to two different buttons (the "reset" and then the "start" is a bit tedious when you just want to repeat your run).
I also think it could be nice to have some kind of way to determine the direction of the battery(?), specially when the screen is fully zoomed in, as it is quite difficult to have to think where to go when you are just trying to stay alive. A kind of compass around the player, like those in FPS when you receive damage would come a long way to help this.
Someone named Vinicius Hoyer gave me some good advice on how to improve the game, so I removed my submission thinking I needed to to fix it :/ my bad!