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The Ronin Finds Human Ruins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best use of: The Fall of Rome | #3 | n/a | n/a |
Best use of: Transhumanism | #4 | n/a | n/a |
Best use of chosen theme(s) | #10 | 2.600 | 2.600 |
Submitter's Choice Award (top game overall) | #11 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of themes
This story is about future humans finding present human documents in a post-global warming world and exploring the idea of letting the past go and move on to a new way of life, both on Earth and internally.. The Fall Of Rome.
Content warnings
Contains some profanity and implied violence/traumatic events
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Comments
Cool game! You are really good at writing dialogue! Each character's lines feel different, and their personalities are all distinct and likable. The deep lore of the world felt very organic and the way the characters talked about it was really natural and contributed more to their personalities. Also, great job on having a seemingly huge amount of lore packed into this game - different factions, global/interplanetary historic events - not easy to do! Combat was fun, nice enemy design.
I dont usually play games in this genre so I feel like I can't really give criticism. But I had fun!
The games biggest strength is definitely the charm and personality of the characters! (For example the sprite where Amar puts their fingers together is just SO cute <3)
However because of this much dialogue it you need some stamina to sit through all of it and take it all in, which for me posed a little bit of a problem. Still I really feel like you put a lot of effort into working those conversations and lore bits about humans out, and that's great!
The fighting system itself is very familiar, and most things there are intuitively understandable! It's not something that I am a big fan of, personally, but I think that's really just a matter of taste, and in and of itself there is nothing wrong with it :)
One last nitpick however - some of the dialogue texts were going beyond the dialogue boxes, making parts of it unreadable. Also there seemed to be some text missing at the end of the first transition to the new area.