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A jam submission

After the FloodView game page

A young child traverses a flooded New York City in 2066, piecing together what led to the downfall of mankind.
Submitted by lichen labs 𖦹, starishsky (@starishsky), RaltsHunter, lemosadam — 35 minutes, 26 seconds before the deadline
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After the Flood's itch.io page

Results

CriteriaRankScore*Raw Score
Best use of: Too Late#1n/an/a
Best use of: Apocalypse#1n/an/a
Best Overall#2n/an/a
Best use of chosen theme(s)#33.4003.400
Submitter's Choice Award (top game overall)#82.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Use of themes
The main character will soon find it may be too late

Content warnings
N/A

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Comments

Very nice platformer! Loved the story bits, and agree the newspapers could be a bit bigger for more readability.

The art was cool, the main character animations were all smooth. More SFX could've gone a long way to give more player feedback by pushing buttons and platforms breaking. 

Really somber themes, I appreciated the darker tone and darker color pallette. I also now just realized that the main character's whole goal was to get to the water purifier but it was "too late". Very well done. Also, that music in level 3 felt so good until all the instruments came in and it was no longer just piano. I was getting distinct Hollow Knight vibes! (lmk if you want me to write music for you👀 lmao)

Thanks for this game!

(+1)

Thanks for the feedback, really appreciate it. I am part of the art team(i did the character art and animation) and the narrative team. My team and I worked really hard on this haha.

Submitted

A cool little platformer, where the controls generally feel pretty good. Also: very fair checkpoint placement, that allowed for a lot less frustration during play. Generally speaking, I agree with what Lucis commented, but I'd also like to add a few more things.


The parallax effect in the back- and foreground are a little too "aggressive" for me. Usually (at least I think that's the case) the further something is in the background, the slower it moves across the screen.

There's also no parallax when moving vertically (e.g. jumping or falling), which is just a minor critique I noticed.

I'm not sure if I experienced the end of the game, but after interacting with the water purifier (?) at the end of the third level, nothing but an overlay text happened. So it may be good to make the end of the game clearer (if that even was the end of it).

I also experienced a few little bugs:
Second level: the little buildings in the front of the background were jittering when moving to the side. Jittering gets worse in the third level.

Second level, during the passage where you have to walk over a temporary-plattform to get into a skyscraper: even with sliding, it was kinda difficult to get inside of it. It seemed that getting inside the building just randomly worked after a few attempts.

The intoxication indicator (?) on level 3 doesn't reset, even though it starts from the beginning once you go outside again.


It was still a fun little experience, and I can definitely see that a bit more polish could make it feel like a very solid platformer. Good job!

Submitted

This game is really, really cute! <3 The story fits very well with the theme too!

About the graphics:

I very much like the indie-game aesthetics - especially the cute little animation of the character when walking, sliding and jumping/falling! Also the parallax effect with the graphics in the background is adding a lot of charme to it! 

The biggest issue of this game - in my opinion - is that the resolution of the overlays got changed somehow (that might have happened when you were porting it to WebGL, or you didnt set the canvas that it was on to scale automatically with screen size). By that I mean the resolution of the newspaper-menu, and also the green effect of (what I assume to be) the radioactive poisoning. That somewhat hurts the immersion, and also makes the lines in the newspaper hard to read!

The background picture in the main menu also seems a little warped, like it was forced into a different aspect ration. That's just a minor nitpick though!

The reflections on the water seemed to be a little inconsistent. In the first level, I could see myself being reflected in the water, but later in later levels I could not see myself there anymore. In general I would suggest making the reflections smaller too, because they can be somewhat distracting.

About the gameplay

The actions of walking and jumping are simple and very intuitive for a platformer! But the sliding actually took me a bit to figure out - it seems a little inconsistent and is also not explained anywhere. It would be cool to have a very simple explanation of the character movement in the start menu.

I feel like the jumps could be adjusted to be just a liiiiittle bit higher, because some jumps from one lower platform on an elevated one (which I assume are supposed to be makable) often require a lot of tries to get them, and the higher platform seems to be just barely out of reach because of that. Some of the jumps really required a lot of precision, but that is okay because the character can be controlled mid-air.

Two other things that I noticed in my playthrough: The radioactive poisoning really catches you by surprise, and it's not explained where it's coming from / which zones actually poison you and which are not (I figured it's the "outside" zones, when you dont have a roof over your head anymore). Also pushing a button feels like an impact is missing, because if you dont see anything move, then you dont know that the button did something at all. My suggestion would be to add a button-pressing sound effect or animation, just so that the player gets a little bit of feedback, that the button was actually pressed!

Sloped surfaces also seemed to be a litle janky, because you can run up slopes while you are on them, but if you are on even ground, you can not run up a slope anymore.

One last thing -  though not exactly gameplay related - but I very much liked the backrgound music, and especially the fact that you had a volume slider to adjust it!! :)


That's all the feedback I got, I hope it helps you! You definitely have put together a really cute game, and I enjoyed playing it! <3