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April's Fool's Gold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Trickery | #15 | 2.889 | 2.889 |
Overall | #22 | 2.889 | 2.889 |
Game Design | #22 | 2.444 | 2.444 |
Fun | #23 | 2.333 | 2.333 |
Sound | #29 | 1.889 | 1.889 |
Art | #33 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any outside assets? If so, what did you use?
I only used Unity made and home made assets
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Comments
Nice work!
A very nice and simple maze puzzle, the mouse sensitivity felt a little too much for me, but other than that great job on the submission!
It is definitely too much. I have an issue with Unity because if you set it at what would be a reasonable amount it's super slow in the engine and hard to play. Then I forgot to change it before I submitted the game ;-;
I can understand that, I don't know if this will be helpful but I find "Conditional Compilation" statements useful when I need code to only run on certain platforms. So you could ensure that mouse sensitivity is X value in editor every time, and then whatever is in that IF statement will be disregarded on other platforms, it's been very hand for me - https://docs.unity3d.com/Manual/PlatformDependentCompilation.html
Awesome game! I liked the part "You thought this is the end. Didn't you?"
Rated it. Rate my game, please!
I rated it sometime yesterday. It was absolutely amazing. It looks like one of the mobile games you'd see on the Google Play store but without the ads. I like that style, but those games have absolutely way too many ads
bro thank you very much! I really appreciate it and I'm pleased!
I'm angry about the ads too, but in these moments I'm turning 4G off and everything is good :)
Definitely got the confusing part down, lol. It took me a long time to find my way out of the maze. Nice job!
To leave the game just press Alt and Tab. The "OnApplicationQuit();" line isn't working for some reason