Fantastic art, music, and story. I thought some of the combat was a little slow and confusing to figure out at first. But, I got the hang of it eventually. Nice take on the jam constraint as well!
StoreBoughtRocketGames
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A member registered May 01, 2021 · View creator page →
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A Soulslike where you get sucked into a collection of short stories. Can you get out?
Fighting
The creatures in this town are violent, and I don't remember anything...
Survival
Whatever you do, don't play the arcade game, it will not end well for you.
Survival
A cozy fall themed farming game. Chill while you farm crops, catch fish, or just enjoy some stargazing
Simulation
Quirky game where you have to try to avoid rain while drinking coffee
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Recent community posts
I was really excited to play this one after seeing it during the jam stream. Unfortunately I don't have a controller to play, and I couldn't fight once I got into battle. The c key doesn't work to cast magic, and I also couldn't run away from the battle. From what I did see of the game though, it has a lot of promise.
SpaceShooter 2 Players 3D Addressables WebGL jam comments · Posted in SpaceShooter 2 Players 3D Addressables WebGL jam comments
The Millennial Heroes™, in: "Leapin' Luchas Part 1: Push It To The Lucha!" jam comments · Posted in The Millennial Heroes™, in: "Leapin' Luchas Part 1: Push It To The Lucha!" jam comments
The Millennial Heroes™, in: "Leapin' Luchas Part 1: Push It To The Lucha!" jam comments · Posted in The Millennial Heroes™, in: "Leapin' Luchas Part 1: Push It To The Lucha!" jam comments
Couple of things I noticed while playing the game:
- Can't move with ASDW on my keyboard. Would improve usability to allow both arrow keys and ASDW
- That third screen jump requires a bit too precise jump timing. Sometimes I'd get it on the first try, and breeze through the next few screens, other times the character would fly off, not jumping, and just fall to their death, which is a little frustrating after you're pretty sure you've got the timing down.
- The similar jump to 3rd screen, but with spikes is even worse, because it's quite a bit farther along. After probably my 10th try at getting through the spikes on that last screen (I assume I was close to the end of the level bcz I'd opened a lot of doors), I just gave up. I'd lower the difficulty of this screen a bit. I don't think people are going to be willing to go through all the other screens just to die on that last spike jump 100 times just to have to start over and do it all over again.
- I can't quit the game properly, or seem to reset. Not sure if those don't work, or if I just wasn't in the right menu. But I had to exit the game using the windows key, and then x out from there.
I'd say work on polishing the jump mechanic a bit more. Otherwise, really great job on that Atari feel. The sound effects are spot on, the visuals are great. Over all nice job, looking forward to seeing more of this one.
Metronica - Mechanical Artificial Justice comments · Posted in Metronica - Mechanical Artificial Justice comments
Super Nintendo Cover Art Music Jam community · Replied to Neon Lasagna in Are there enough artists joining?
Super Nintendo Cover Art Music Jam community · Created a new topic Are there enough artists joining?