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A jam submission

Foolish Theft: Emotions & ColorsView game page

Submitted by Anleglift — 2 hours, 19 minutes before the deadline
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Foolish Theft: Emotions & Colors's itch.io page

Results

CriteriaRankScore*Raw Score
Trickery#63.5563.556
Overall#133.3333.333
Game Design#133.2223.222
Sound#142.8892.889
Fun#182.6672.667
Art#212.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any outside assets? If so, what did you use?
Assets used:
-furniture:https://assetstore.unity.com/packages/3d/props/furniture/furniture-free-pack-192628
-most of the music and sound effects was taken from:pixabay.com
-stairs:https://www.turbosquid.com/3d-models/3d-wood-stairs-1367727

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Comments

Submitted(+1)

Good job !

HostSubmitted(+1)

Nice work!

Submitted(+1)

Ambiance is really cool, and a neat concept to bring colors back to the world! Quite a bit of content for a game jam game, and new mechanics introduced at a nice pace (plus introduced with detailed explanations).

The info screens feel a bit abrupt and on at least one occasion I hadn't finished reading when it went back down. For fooling the player - having the outlines sometimes not appear feels unfair/not great from player perspective, as did a lot of the hidden pit rooms. Definitely felt more like a rage game, which I don't have much experience with / not my typical cup of tea, so it's hard to give constructive feedback.

Submitted (2 edits) (+1)

REALLY liked this game!!! The concept of moving level with a button and the collectable colours, this is very interesting! Huge respect bro!

But i got stuck on the second level, didn't reach the door that stays near many sofas and floor with spikes          :(

Developer

I'm glad you enjoyed it and a little tip for the second level:use the pop-up about the fake walls, it might help you at the start of the level!!

Submitted(+1)

I really like the premise of restoring color to the world as you go! And the gameplay reminds me a little bit of Superliminal. I think the main thing to work on is scaffolding the puzzle mechanics to the player so that they are not just guess-and-check solutions.

Developer

I'm glad you liked it, i will improve on the puzzles in the future games and make them more challenging!