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A jam submission

Carbon Capture Emission to zeroView game page

Help Carbo install new carbon capture and storage technology at the power station through a series of fun challenges.
Submitted by ssshammi (@CignusEt) — 7 minutes, 42 seconds before the deadline
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Carbon Capture Emission to zero's itch.io page

Results

CriteriaRankScore*Raw Score
Messaging#33.3333.333
Originality#62.6672.667
Overall#62.7502.750
Playability#71.6671.667
Feasibility#73.3333.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A really nicely built game that fit the brief well with strong messaging and good feasibility. The art was appealing and well considered. More originality and some deeper gameplay mechanics could have enhanced the overall game.
  • Very well put together art style and introduction, super polished and professional looking. Focus on the narrative/messaging is great but unfortunately lack of gameplay implemented as a result
  • Fantastic art, both in terms of concept an execution! Great name as well.
  • It's a sweet game and the art work is lovely. I struggle to figure out what to do in the game, it doesn't seem to be a lot of content just yet. But it looks very nice!
  • More of an infographic at the moment rather than a game. Scores for playability and feasibility were reduced as the mini-game elements are yet to be designed and completed. Really strong visuals and graphics that we could see working to give the right branding and messaging for the company. We can see potential opportunity for each minigame to tell a different element of the CCS process and this would have strengthened the submission. We also liked that the world it was built in provided opportunities to link to other low carbon technologies as background pieces such as electric vehicles and district heating.
  • A great concept which puts the messaging central - but without the completed minigames it's difficult to judge playability. The art style was nice and clear - easy to see how this could be developed. It is feasible but again needs considered based on the lack of minigame progress. The originality is the combination of art, messaging and there is a bit of a 50s sci-fi vibe which I quite liked.

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Comments

Developer

Well thank you for the feedback this is all the time we had for development in one week. If you would like the mobile version of the game we can help develop the mini games and showcases them.  I think we concentrated on art,messaging. But did not get time for gameplay of mini games or integration of sound. There is a platformer and interaction with touch for different areas of the scene. Mini games will not take much time. But we were constraint by the rules of jam. 

Regards shammi.